add GLShader_id()
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6aef5dab75
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@ -1,6 +1,4 @@
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#include "GLShader.h"
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#include "ruby.h"
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#include "gl3w.h"
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typedef struct
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{
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@ -95,5 +93,12 @@ void GLShader_Init()
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{
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ruby_class = rb_define_class("GLShader", rb_cObject);
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rb_define_singleton_method(ruby_class, "new", (VALUE(*)(...))GLShader_new, 2);
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rb_define_attr(ruby_class, "id", 0, 1);
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}
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GLuint GLShader_id(VALUE shader)
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{
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GLShader * glshader;
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Data_Get_Struct(shader, GLShader, glshader);
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return glshader->id;
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}
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@ -1,6 +1,10 @@
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#ifndef GLSHADER_H
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#define GLSHADER_H
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#include "ruby.h"
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#include "gl3w.h"
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void GLShader_Init();
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GLuint GLShader_id(VALUE shader);
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#endif
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