diff --git a/runtime/shaders/basic.f.glsl b/runtime/shaders/basic.f.glsl index a3339ee..8f74b60 100644 --- a/runtime/shaders/basic.f.glsl +++ b/runtime/shaders/basic.f.glsl @@ -2,7 +2,9 @@ uniform vec4 color; +out vec4 frag_color; + void main(void) { - gl_FragColor = color; + frag_color = color; } diff --git a/runtime/shaders/text.f.glsl b/runtime/shaders/text.f.glsl index 4f7b074..c62195a 100644 --- a/runtime/shaders/text.f.glsl +++ b/runtime/shaders/text.f.glsl @@ -7,7 +7,9 @@ in vec2 texture_coord_v; uniform sampler2D texture; uniform vec4 color; +out vec4 frag_color; + void main(void) { - gl_FragColor = vec4(1, 1, 1, texture2D(texture, texture_coord_v).a) * color; + frag_color = vec4(1, 1, 1, texture2D(texture, texture_coord_v).a) * color; }