From d3e2046b69406c03a991401b61fc323fbc85fa1e Mon Sep 17 00:00:00 2001 From: Josh Holtrop Date: Tue, 5 Aug 2014 20:04:52 -0400 Subject: [PATCH] replace gl_FragColor with frag_color output vector in fragment shaders --- runtime/shaders/basic.f.glsl | 4 +++- runtime/shaders/text.f.glsl | 4 +++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/runtime/shaders/basic.f.glsl b/runtime/shaders/basic.f.glsl index a3339ee..8f74b60 100644 --- a/runtime/shaders/basic.f.glsl +++ b/runtime/shaders/basic.f.glsl @@ -2,7 +2,9 @@ uniform vec4 color; +out vec4 frag_color; + void main(void) { - gl_FragColor = color; + frag_color = color; } diff --git a/runtime/shaders/text.f.glsl b/runtime/shaders/text.f.glsl index 4f7b074..c62195a 100644 --- a/runtime/shaders/text.f.glsl +++ b/runtime/shaders/text.f.glsl @@ -7,7 +7,9 @@ in vec2 texture_coord_v; uniform sampler2D texture; uniform vec4 color; +out vec4 frag_color; + void main(void) { - gl_FragColor = vec4(1, 1, 1, texture2D(texture, texture_coord_v).a) * color; + frag_color = vec4(1, 1, 1, texture2D(texture, texture_coord_v).a) * color; }