add Window rendering capabilities
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@ -18,7 +18,7 @@ module Widget
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end
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def draw
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if @x > 0 and @y > 0
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if @width > 0 and @height > 0
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render_begin
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render
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children.each do |child|
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@ -82,6 +82,22 @@ static void Window_free(void * ptr)
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delete window;
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}
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static void resize()
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{
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GLint viewport_size[2];
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Window * window;
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Data_Get_Struct(window_instance, Window, window);
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SDL_GetWindowSize(window->sdl_window, &viewport_size[0], &viewport_size[1]);
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glViewport(0, 0, viewport_size[0], viewport_size[1]);
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rb_funcall(window_instance,
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rb_intern("resize"),
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4,
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INT2FIX(0),
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INT2FIX(0),
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INT2FIX(viewport_size[0]),
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INT2FIX(viewport_size[1]));
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}
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static VALUE Window_new(VALUE klass)
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{
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static bool one_created = false;
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@ -117,21 +133,18 @@ static VALUE Window_new(VALUE klass)
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one_created = true;
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VALUE rv = Data_Wrap_Struct(ruby_class, NULL, Window_free, window);
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rb_obj_call_init(rv, 0, NULL);
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/* TODO: remove window_instance and map SDL_Window * to Window Ruby object
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* to support multiple windows. */
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window_instance = rv;
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rb_obj_call_init(rv, 0, NULL);
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resize();
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return rv;
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}
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static void resize()
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static void draw()
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{
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GLint viewport_size[2];
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Window * window;
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Data_Get_Struct(window_instance, Window, window);
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SDL_GetWindowSize(window->sdl_window, &viewport_size[0], &viewport_size[1]);
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glViewport(0, 0, viewport_size[0], viewport_size[1]);
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rb_funcall(window_instance, rb_intern("draw"), 0);
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}
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static VALUE Window_event_loop(VALUE klass)
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@ -152,11 +165,11 @@ static VALUE Window_event_loop(VALUE klass)
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switch (event.window.event)
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{
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case SDL_WINDOWEVENT_EXPOSED:
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// draw();
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draw();
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break;
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case SDL_WINDOWEVENT_RESIZED:
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resize();
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// draw();
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draw();
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break;
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}
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}
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@ -165,9 +178,28 @@ static VALUE Window_event_loop(VALUE klass)
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return Qnil;
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}
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static VALUE Window_render(VALUE self)
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{
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glClearColor (0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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return Qnil;
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}
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static VALUE Window_render_end(VALUE self)
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{
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Window * window;
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Data_Get_Struct(window_instance, Window, window);
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SDL_GL_SwapWindow(window->sdl_window);
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return Qnil;
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}
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void Window_Init(void)
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{
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ruby_class = rb_define_class("Window", rb_cObject);
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rb_define_singleton_method(ruby_class, "new", (VALUE(*)(...))Window_new, 0);
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rb_define_singleton_method(ruby_class, "event_loop", (VALUE(*)(...))Window_event_loop, 0);
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rb_define_method(ruby_class, "render", (VALUE(*)(...))Window_render, 0);
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rb_define_method(ruby_class, "render_end", (VALUE(*)(...))Window_render_end, 0);
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}
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