rename Font::draw() to Font::render()
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@@ -21,7 +21,7 @@ namespace jes
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int get_top() { return m_top; }
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int get_left() { return m_left; }
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int get_advance() { return m_advance; }
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void draw()
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void render()
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{
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glBindTexture(GL_TEXTURE_2D, m_texture_id);
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glEnableVertexAttribArray(0);
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