fill in GLProgram#initialize
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@ -4,5 +4,13 @@ class GLProgram
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# @param shaders [Array<GLShader>] Shaders to attach to the program.
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# @param options [Hash] Optional parameters.
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def initialize(*args)
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args.each do |arg|
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if arg.is_a?(GLShader)
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attach_shader(arg)
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else
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raise NotImplementedError.new("Other arguments not yet implemented")
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end
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end
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link
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end
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end
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