ignore return value of SDL_GL_CreateContext
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@ -41,7 +41,7 @@ int main(int argc, char *argv[])
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return 2;
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return 2;
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}
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}
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SDL_GLContext gl_context = SDL_GL_CreateContext(window);
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(void)SDL_GL_CreateContext(window);
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if (gl3wInit() != 0)
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if (gl3wInit() != 0)
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{
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{
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