remove library/gui source trees, put everything under src/

This commit is contained in:
josh committed 2014-07-12 09:46:32 -04:00
1 parent 45d86d1e35
commit e1c5d0f0f4
34 files changed
+37 -69

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@@ -1,4 +1,4 @@
#include "jes/Core.h"
#include "Core.h"
namespace jes
{
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@@ -1,8 +1,8 @@
#ifndef JES_CORE_H
#define JES_CORE_H
#include "jes/Ref.h"
#include "jes/Path.h"
#include "Ref.h"
#include "Path.h"
#include <string>
#ifdef _WIN32
@@ -1,7 +1,6 @@
#include "jes.h"
#include "jes/FileLoader.h"
#include "jes/FileReader.h"
#include "jes/Text.h"
#include "FileLoader.h"
#include "FileReader.h"
#include "Text.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
@@ -1,8 +1,8 @@
#ifndef JES_FILELOADER_H
#define JES_FILELOADER_H
#include "jes/Ref.h"
#include "jes/Text.h"
#include "Ref.h"
#include "Text.h"
#include <stdint.h>
#include <vector>
@@ -1,5 +1,4 @@
#include "jes.h"
#include "jes/FileReader.h"
#include "FileReader.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
@@ -1,7 +1,8 @@
#ifndef JES_FILEREADER_H
#define JES_FILEREADER_H
#include "jes/Ref.h"
#include "Core.h"
#include "Ref.h"
#include <stdint.h>
namespace jes
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+1 -1
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@@ -1,7 +1,7 @@
#ifndef JES_FONT_H
#define JES_FONT_H
#include "jes/Ref.h"
#include "Ref.h"
#include <ft2build.h>
#include FT_FREETYPE_H
#include "gl3w.h"
@@ -1,5 +1,5 @@
#include "FontManager.h"
#include "jes/Runtime.h"
#include "Runtime.h"
#include <iostream>
namespace jes
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@@ -1,7 +1,7 @@
#ifndef JES_FONTMANAGER_H
#define JES_FONTMANAGER_H
#include "jes/Ref.h"
#include "Ref.h"
#include "Font.h"
#include <ft2build.h>
#include FT_FREETYPE_H
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@@ -1,8 +1,8 @@
#ifndef GLBUFFER_H
#define GLBUFFER_H
#include "Ref.h"
#include "gl3w.h"
#include "jes.h"
namespace jes
{
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@@ -1,7 +1,7 @@
#ifndef GLPROGRAM_H
#define GLPROGRAM_H
#include "jes/Ref.h"
#include "Ref.h"
#include "GLShader.h"
#include <map>
#include <string>
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+2 -2
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@@ -1,8 +1,8 @@
#ifndef GLSHADER_H
#define GLSHADER_H
#include "jes/Ref.h"
#include "jes/Path.h"
#include "Ref.h"
#include "Path.h"
#include "gl3w.h"
namespace jes
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+1 -1
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@@ -1,7 +1,7 @@
#ifndef GLTEXTURE_H
#define GLTEXTURE_H
#include "jes/Ref.h"
#include "Ref.h"
#include "gl3w.h"
#include <stdint.h>
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@@ -1,7 +1,7 @@
#include "GUI.h"
#include "gl3w.h"
#include <iostream>
#include "jes/Runtime.h"
#include "Runtime.h"
#define WIDTH 500
#define HEIGHT 500
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@@ -1,7 +1,7 @@
#ifndef JES_GUI_H
#define JES_GUI_H
#include "jes/Ref.h"
#include "Ref.h"
#include <SDL.h>
#include "FontManager.h"
#include "GLProgram.h"
+2 -2
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@@ -1,5 +1,5 @@
#include "jes/Path.h"
#include "jes/FileReader.h"
#include "Path.h"
#include "FileReader.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
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@@ -1,7 +1,7 @@
#ifndef JES_PATH_H
#define JES_PATH_H
#include "jes/Ref.h"
#include "Ref.h"
#include <string>
#include <vector>
#include <stdint.h>
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@@ -1,4 +1,4 @@
#include "jes/Runtime.h"
#include "Runtime.h"
namespace jes
{
@@ -1,8 +1,8 @@
#ifndef JES_RUNTIME_H
#define JES_RUNTIME_H
#include "jes/Core.h"
#include "jes/Path.h"
#include "Core.h"
#include "Path.h"
namespace jes
{
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@@ -1,4 +1,4 @@
#include "jes/Text.h"
#include "Text.h"
#include <string.h>
namespace jes
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@@ -2,7 +2,7 @@
#define JES_TEXT_H
#include <stdint.h>
#include "jes/Ref.h"
#include "Ref.h"
#include <string>
namespace jes
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@@ -1,15 +0,0 @@
#ifndef JES_H
#define JES_H
#include "jes/Core.h"
#include "jes/Ref.h"
namespace jes
{
static inline void JES_Init(const std::string & bin_path)
{
Core::instance.init(bin_path);
}
}
#endif
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@@ -1,7 +1,7 @@
#include <iostream>
#include "GUI.h"
#include "jes.h"
#include "Core.h"
using namespace std;