rename GLProgram::operator[]() to GLProgram::get_uniform()
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5403d13f6a
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@ -67,7 +67,7 @@ namespace jes
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return true;
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return true;
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}
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}
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GLint GLProgram::operator[](const std::string & uniform_name)
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GLint GLProgram::get_uniform(const std::string & uniform_name)
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{
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{
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if (m_id > 0u)
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if (m_id > 0u)
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{
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{
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@ -19,7 +19,7 @@ namespace jes
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bool link();
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bool link();
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GLuint get_id() { return m_id; }
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GLuint get_id() { return m_id; }
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void use() { glUseProgram(m_id); }
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void use() { glUseProgram(m_id); }
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GLint operator[](const std::string & uniform_name);
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GLint get_uniform(const std::string & uniform_name);
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protected:
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protected:
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GLuint m_id;
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GLuint m_id;
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std::map<std::string, GLint> m_uniforms;
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std::map<std::string, GLint> m_uniforms;
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