#ifndef GLTEXTURE_H #define GLTEXTURE_H #include "Ref.h" #include "gl3w.h" #include class GLTexture { public: GLTexture(); ~GLTexture(); GLuint get_id() { return m_id; } void bind() { glBindTexture(GL_TEXTURE_2D, m_id); } static uint32_t next_power_of_2(uint32_t n); void create(unsigned int width, unsigned int height); unsigned int get_width() { return m_width; } unsigned int get_height() { return m_height; } protected: GLuint m_id; unsigned int m_width; unsigned int m_height; }; typedef Ref GLTextureRef; #endif