44 lines
942 B
Ruby
44 lines
942 B
Ruby
require "set"
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class Window
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@windows = Set.new
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class << self
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def register(window)
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@windows << window
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end
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def remove(window)
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@windows.delete(window)
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end
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end
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def initialize
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@programs = {}
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load_shaders
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Window.register(self)
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end
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def close
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Window.remove(self)
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end
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private
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def load_shaders
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program_sources = {
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text: ["text.v.glsl", "text.f.glsl"],
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basic: ["basic.v.glsl", "basic.f.glsl"],
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rect: ["rect.v.glsl", "basic.f.glsl"],
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}
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program_sources.each do |program, (v_src_fname, f_src_fname)|
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v_shader = GLShader.new(:vertex, Runtime.read(:shader, v_src_fname))
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v_shader or raise "Could not find shader #{v_src_fname}"
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f_shader = GLShader.new(:fragment, Runtime.read(:shader, f_src_fname))
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f_shader or raise "Could not find shader #{f_src_fname}"
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@programs[program] = GLProgram.new(v_shader, f_shader)
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end
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end
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end
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