jes-ruby/src/GLProgram.cc
2014-07-22 18:36:16 -04:00

105 lines
2.1 KiB
C++

#include "GLProgram.h"
#include "ruby.h"
#include "gl3w.h"
typedef struct
{
GLuint id;
} GLProgram;
static VALUE ruby_class;
static void GLProgram_free(void * ptr)
{
GLProgram * program = (GLProgram *)ptr;
if (program->id > 0u)
{
glDeleteProgram(program->id);
}
delete program;
}
static VALUE GLProgram_new(VALUE klass)
{
GLProgram * glprogram = new GLProgram();
glprogram->id = glCreateProgram();
if (glprogram->id == 0u)
{
rb_raise(rb_eRuntimeError, "Error allocating GL program object");
}
return Data_Wrap_Struct(klass, NULL, GLProgram_free, glprogram);
}
void GLProgram_Init()
{
ruby_class = rb_define_class("GLProgram", rb_cObject);
rb_define_singleton_method(ruby_class, "new", (VALUE(*)(...))GLProgram_new, 0);
rb_define_attr(ruby_class, "id", 0, 1);
}
#if 0
GLProgram & GLProgram::attach_shader(GLShaderRef shader)
{
if (m_id > 0u)
{
glAttachShader(m_id, shader->get_id());
}
return *this;
}
GLProgram & GLProgram::bind_attribute(const char * attribute, GLuint index)
{
if (m_id > 0u)
{
glBindAttribLocation(m_id, index, attribute);
}
return *this;
}
bool GLProgram::link()
{
if (m_id == 0u)
return false;
glLinkProgram(m_id);
GLint link_status;
glGetProgramiv(m_id, GL_LINK_STATUS, &link_status);
if (link_status != GL_TRUE)
{
GLint log_length;
glGetProgramiv(m_id, GL_INFO_LOG_LENGTH, &log_length);
if (log_length > 0)
{
char *log = new char[log_length];
glGetProgramInfoLog(m_id, log_length, &log_length, log);
cerr << "Program log:" << endl << log << endl;
delete[] log;
}
return false;
}
return true;
}
GLint GLProgram::get_uniform(const std::string & uniform_name)
{
if (m_id > 0u)
{
auto it = m_uniforms.find(uniform_name);
if (it != m_uniforms.end())
{
return it->second;
}
GLint loc = glGetUniformLocation(m_id, uniform_name.c_str());
m_uniforms[uniform_name] = loc;
return loc;
}
return -1;
}
#endif