jes-ruby/runtime/shaders/text.f.glsl

12 lines
230 B
GLSL

/* Texture coordinate: s, t */
varying vec2 texture_coord_v;
/* Texture unit */
uniform sampler2D texture;
uniform vec4 color;
void main(void)
{
gl_FragColor = vec4(1, 1, 1, texture2D(texture, texture_coord_v).a) * color;
}