16 lines
259 B
GLSL
16 lines
259 B
GLSL
#version 410
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/* Texture coordinate: s, t */
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in vec2 texture_coord_v;
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/* Texture unit */
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uniform sampler2D texture;
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uniform vec4 color;
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out vec4 frag_color;
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void main(void)
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{
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frag_color = vec4(1, 1, 1, texture2D(texture, texture_coord_v).a) * color;
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}
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