add temporary buffer drawing with gap buffer before GUI code refactoring
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1e2aae4136
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1e40243664
@ -401,7 +401,24 @@ void Window::draw_buffer()
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void Window::draw_buffer_line(int screen_row, const GapBuffer::Cursor & cursor)
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void Window::draw_buffer_line(int screen_row, const GapBuffer::Cursor & cursor)
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{
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{
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/* TODO */
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GapBuffer::Cursor iter_cursor = cursor;
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while (!iter_cursor.is_end_of_line(false))
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{
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int draw_row = screen_row + (iter_cursor.column() / m_columns);
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if (draw_row < 0)
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continue;
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if (draw_row >= m_rows)
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break;
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int draw_column = iter_cursor.column() % m_columns;
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int x, y;
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colrow_to_xy(draw_column, draw_row, &x, &y);
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uint32_t c = *iter_cursor;
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if ((c != '\t') && (c != ' '))
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{
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draw_character(x, y, c);
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}
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iter_cursor.go_right(false);
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}
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}
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}
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void Window::draw_buffer_character(int screen_column, int screen_row, uint32_t character)
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void Window::draw_buffer_character(int screen_column, int screen_row, uint32_t character)
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