pull in DerelictGL3 and load it
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parent
56c20c4a36
commit
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9
.gitmodules
vendored
9
.gitmodules
vendored
@ -4,3 +4,12 @@
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[submodule "libs/glcxx"]
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path = libs/glcxx
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url = git://github.com/holtrop/glcxx.git
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[submodule "libs/DerelictGL3"]
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path = libs/DerelictGL3
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url = git://github.com/DerelictOrg/DerelictGL3
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[submodule "libs/DerelictGLFW3"]
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path = libs/DerelictGLFW3
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url = git://github.com/DerelictOrg/DerelictGLFW3
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[submodule "libs/DerelictUtil"]
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path = libs/DerelictUtil
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url = git://github.com/DerelictOrg/DerelictUtil
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@ -6,9 +6,9 @@ end
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build do
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main_env = Rscons::Environment.new do |env|
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env["sources"] = glob("src/**/*.{c,d}")
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env["sources"] = glob("src/**/*.{c,d}", "libs/Derelict*/**/*.d")
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env["CCFLAGS"] += %w[-Wall]
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env["D_IMPORT_PATH"] += glob("src/**")
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env["D_IMPORT_PATH"] += glob("src/**", "libs/Derelict*/source")
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env["DFLAGS"] += %w[-Wall]
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env["LIBS"] += %w[X11 GLX]
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env.Program("jes", "${sources}")
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1
libs/DerelictGL3
Submodule
1
libs/DerelictGL3
Submodule
@ -0,0 +1 @@
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Subproject commit e1197a6c5f644a8c4a2f132de03d5c979490690c
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1
libs/DerelictGLFW3
Submodule
1
libs/DerelictGLFW3
Submodule
@ -0,0 +1 @@
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Subproject commit 09b9680cc8b40e20a48b2c008907cc749254aced
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1
libs/DerelictUtil
Submodule
1
libs/DerelictUtil
Submodule
@ -0,0 +1 @@
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Subproject commit 8dda33953e05e228a8a0459954023de2c0b375b5
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@ -4,11 +4,15 @@ static import jtk.event;
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static import jtk.timer;
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static import jtk.window;
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import derelict.opengl;
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private extern(C) bool jtk_init();
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private extern(C) void jtk_quit();
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bool init()
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{
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DerelictGL3.load();
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if (!jtk_init())
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{
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return false;
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@ -3,6 +3,8 @@ module jtk.window;
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import std.string;
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import core.sync.mutex;
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import derelict.opengl;
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private extern(C) bool jtk_window_create(ulong * window);
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private extern(C) void jtk_window_swap_buffers(ulong window);
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private extern(C) void jtk_window_close(ulong window);
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@ -14,6 +16,7 @@ class Window
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{
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private static Window[ulong] windows_by_id;
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private static Mutex windows_by_id_mutex;
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private static bool derelict_reloaded;
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private ulong m_window;
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this()
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@ -22,6 +25,11 @@ class Window
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{
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/* TODO */
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}
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if (!derelict_reloaded)
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{
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DerelictGL3.reload();
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derelict_reloaded = true;
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}
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synchronized(windows_by_id_mutex)
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{
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windows_by_id[m_window] = this;
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