move GL logic to new GL module
This commit is contained in:
parent
59ce578415
commit
3f573cac40
@ -112,36 +112,7 @@ bool Window::create(std::shared_ptr<Buffer> buffer)
|
||||
return false;
|
||||
}
|
||||
|
||||
m_shaders.text = std::make_shared<TextShader>();
|
||||
m_shaders.text->use();
|
||||
m_shaders.text->set_texture(0);
|
||||
m_shaders.text->set_color(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
m_shaders.flat = std::make_shared<FlatShader>();
|
||||
m_shaders.rect = std::make_shared<RectShader>();
|
||||
|
||||
GLint cursor_bounds[] = {0, 0,
|
||||
m_font.get_advance(), 0,
|
||||
m_font.get_advance(), m_font.get_line_height(),
|
||||
0, m_font.get_line_height()};
|
||||
m_cursor_array = glcxx::Array::create();
|
||||
m_cursor_array->bind();
|
||||
m_cursor_buffer = glcxx::Buffer::create(GL_ARRAY_BUFFER, GL_STATIC_DRAW,
|
||||
cursor_bounds, sizeof(cursor_bounds));
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 2, GL_INT, GL_FALSE, 0, 0);
|
||||
|
||||
GLint rect_coords[] = {
|
||||
0, 0,
|
||||
1, 0,
|
||||
1, 1,
|
||||
0, 1};
|
||||
m_rect_array = glcxx::Array::create();
|
||||
m_rect_array->bind();
|
||||
m_rect_buffer = glcxx::Buffer::create(GL_ARRAY_BUFFER, GL_STATIC_DRAW,
|
||||
rect_coords, sizeof(rect_coords));
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 2, GL_INT, GL_FALSE, 0, 0);
|
||||
m_gl = std::make_shared<GL>();
|
||||
|
||||
m_buffer = buffer;
|
||||
m_cursor = buffer->add_cursor();
|
||||
@ -415,7 +386,7 @@ void Window::draw_buffer_line(int screen_row, const GapBuffer::Cursor & cursor)
|
||||
uint32_t c = *iter_cursor;
|
||||
if ((c != '\t') && (c != ' '))
|
||||
{
|
||||
draw_character(x, y, c);
|
||||
m_gl->draw_character(x, y, c, m_font);
|
||||
}
|
||||
iter_cursor.go_right(false);
|
||||
}
|
||||
@ -425,27 +396,14 @@ void Window::draw_buffer_character(int screen_column, int screen_row, uint32_t c
|
||||
{
|
||||
int x, y;
|
||||
colrow_to_xy(screen_column, screen_row, &x, &y);
|
||||
draw_character(x, y, character);
|
||||
}
|
||||
|
||||
void Window::draw_character(int x, int y, uint32_t character)
|
||||
{
|
||||
m_shaders.text->use();
|
||||
auto g = m_font.get_glyph(character);
|
||||
m_shaders.text->set_position(x, y + m_font.get_baseline_offset());
|
||||
g->render();
|
||||
m_gl->draw_character(x, y, character, m_font);
|
||||
}
|
||||
|
||||
void Window::resize()
|
||||
{
|
||||
SDL_GetWindowSize(m_window, &m_width, &m_height);
|
||||
glViewport(0, 0, m_width, m_height);
|
||||
m_shaders.text->use();
|
||||
m_shaders.text->set_viewport_size(m_width, m_height);
|
||||
m_shaders.flat->use();
|
||||
m_shaders.flat->set_viewport_size(m_width, m_height);
|
||||
m_shaders.rect->use();
|
||||
m_shaders.rect->set_viewport_size(m_width, m_height);
|
||||
m_gl->resize(m_width, m_height);
|
||||
m_columns = std::max(1, m_width / m_font.get_advance());
|
||||
m_rows = std::max(1, (m_height - 2) / m_font.get_line_height());
|
||||
}
|
||||
@ -466,18 +424,7 @@ void Window::draw_cursor(int screen_column, int screen_row, bool insert_mode)
|
||||
colrow_to_xy(screen_column, screen_row, &x, &y);
|
||||
int width = insert_mode ? 1 : m_font.get_advance();
|
||||
int height = m_font.get_line_height();
|
||||
draw_rect(x, y, width, height, 1.0, 0.2, 1.0, 1.0);
|
||||
}
|
||||
|
||||
void Window::draw_crosshair(int screen_column, int screen_row)
|
||||
{
|
||||
int x, y;
|
||||
colrow_to_xy(screen_column, screen_row, &x, &y);
|
||||
m_cursor_array->bind();
|
||||
m_shaders.flat->use();
|
||||
m_shaders.flat->set_color(0.1, 0.1, 0.1, 1.0);
|
||||
m_shaders.flat->set_position(x, y);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
m_gl->draw_rect(x, y, width, height, 1.0, 0.2, 1.0, 1.0);
|
||||
}
|
||||
|
||||
void Window::colrow_to_xy(int col, int row, int * x, int * y)
|
||||
@ -486,20 +433,10 @@ void Window::colrow_to_xy(int col, int row, int * x, int * y)
|
||||
*y = m_height - (row + 1) * m_font.get_line_height();
|
||||
}
|
||||
|
||||
void Window::draw_rect(int x, int y, int width, int height, float r, float g, float b, float a)
|
||||
{
|
||||
m_rect_array->bind();
|
||||
m_shaders.rect->use();
|
||||
m_shaders.rect->set_color(r, g, b, a);
|
||||
m_shaders.rect->set_position(x, y);
|
||||
m_shaders.rect->set_size(width, height);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
}
|
||||
|
||||
void Window::draw_status_bar()
|
||||
{
|
||||
draw_rect(0, m_font.get_line_height(), m_width, 1, 0.5, 0.5, 0.5, 1.0);
|
||||
draw_rect(0, 0, m_width, m_font.get_line_height(), 0.0, 0.0, 0.0, 1.0);
|
||||
m_gl->draw_rect(0, m_font.get_line_height(), m_width, 1, 0.5, 0.5, 0.5, 1.0);
|
||||
m_gl->draw_rect(0, 0, m_width, m_font.get_line_height(), 0.0, 0.0, 0.0, 1.0);
|
||||
#if 0
|
||||
char cursor_position[20];
|
||||
sprintf(cursor_position, "%d, %d", m_cursor->line + 1, m_cursor->column + 1u);
|
||||
@ -507,7 +444,7 @@ void Window::draw_status_bar()
|
||||
int x = m_width - m_font.get_advance() * cursor_position_length;
|
||||
for (int i = 0; i < cursor_position_length; i++)
|
||||
{
|
||||
draw_character(x, 0, cursor_position[i]);
|
||||
m_gl->draw_character(x, 0, cursor_position[i], m_font);
|
||||
x += m_font.get_advance();
|
||||
}
|
||||
#endif
|
||||
|
@ -1,14 +1,12 @@
|
||||
#ifndef WINDOW_H
|
||||
#define WINDOW_H
|
||||
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
#include <SDL.h>
|
||||
#include "TextShader.h"
|
||||
#include "FlatShader.h"
|
||||
#include "RectShader.h"
|
||||
#include "Font.h"
|
||||
#include "Buffer.h"
|
||||
#include "glcxx.hpp"
|
||||
#include "GL.h"
|
||||
|
||||
class Window
|
||||
{
|
||||
@ -38,7 +36,6 @@ protected:
|
||||
void resize();
|
||||
void redraw();
|
||||
void draw_cursor(int screen_column, int screen_row, bool insert_mode);
|
||||
void draw_crosshair(int screen_column, int screen_row);
|
||||
void colrow_to_xy(int col, int row, int * x, int * y);
|
||||
void handle_event(SDL_Event & event);
|
||||
void handle_keysym(uint32_t keysym);
|
||||
@ -47,9 +44,7 @@ protected:
|
||||
void draw_buffer();
|
||||
void draw_buffer_line(int screen_row, const GapBuffer::Cursor & cursor);
|
||||
void draw_buffer_character(int screen_column, int screen_row, uint32_t character);
|
||||
void draw_character(int x, int y, uint32_t character);
|
||||
void update_cursor_row();
|
||||
void draw_rect(int x, int y, int width, int height, float r, float g, float b, float a);
|
||||
void draw_status_bar();
|
||||
uint32_t get_keyval(SDL_Keycode keysym);
|
||||
uint32_t get_shifted(uint32_t keysym);
|
||||
@ -64,12 +59,6 @@ protected:
|
||||
bool m_exit_requested;
|
||||
int m_width;
|
||||
int m_height;
|
||||
struct
|
||||
{
|
||||
std::shared_ptr<TextShader> text;
|
||||
std::shared_ptr<FlatShader> flat;
|
||||
std::shared_ptr<RectShader> rect;
|
||||
} m_shaders;
|
||||
|
||||
Font m_font;
|
||||
int m_columns;
|
||||
@ -81,10 +70,7 @@ protected:
|
||||
std::shared_ptr<Buffer> m_buffer;
|
||||
std::shared_ptr<GapBuffer::Cursor> m_cursor;
|
||||
|
||||
std::shared_ptr<glcxx::Array> m_cursor_array;
|
||||
std::shared_ptr<glcxx::Buffer> m_cursor_buffer;
|
||||
std::shared_ptr<glcxx::Array> m_rect_array;
|
||||
std::shared_ptr<glcxx::Buffer> m_rect_buffer;
|
||||
std::shared_ptr<GL> m_gl;
|
||||
|
||||
Uint16 m_keymod;
|
||||
};
|
||||
|
49
src/gui/gl/GL.cc
Normal file
49
src/gui/gl/GL.cc
Normal file
@ -0,0 +1,49 @@
|
||||
#include "GL.h"
|
||||
|
||||
GL::GL()
|
||||
{
|
||||
m_shaders.text = std::make_shared<TextShader>();
|
||||
m_shaders.text->use();
|
||||
m_shaders.text->set_texture(0);
|
||||
m_shaders.text->set_color(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
m_shaders.rect = std::make_shared<RectShader>();
|
||||
|
||||
GLint rect_coords[] = {
|
||||
0, 0,
|
||||
1, 0,
|
||||
1, 1,
|
||||
0, 1};
|
||||
m_rect_array = glcxx::Array::create();
|
||||
m_rect_array->bind();
|
||||
m_rect_buffer = glcxx::Buffer::create(GL_ARRAY_BUFFER, GL_STATIC_DRAW,
|
||||
rect_coords, sizeof(rect_coords));
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 2, GL_INT, GL_FALSE, 0, 0);
|
||||
}
|
||||
|
||||
void GL::draw_rect(int x, int y, int width, int height,
|
||||
float r, float g, float b, float a)
|
||||
{
|
||||
m_rect_array->bind();
|
||||
m_shaders.rect->use();
|
||||
m_shaders.rect->set_color(r, g, b, a);
|
||||
m_shaders.rect->set_position(x, y);
|
||||
m_shaders.rect->set_size(width, height);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
}
|
||||
|
||||
void GL::draw_character(int x, int y, uint32_t character, Font & font)
|
||||
{
|
||||
m_shaders.text->use();
|
||||
m_shaders.text->set_position(x, y + font.get_baseline_offset());
|
||||
font.get_glyph(character)->render();
|
||||
}
|
||||
|
||||
void GL::resize(int width, int height)
|
||||
{
|
||||
m_shaders.text->use();
|
||||
m_shaders.text->set_viewport_size(width, height);
|
||||
m_shaders.rect->use();
|
||||
m_shaders.rect->set_viewport_size(width, height);
|
||||
}
|
33
src/gui/gl/GL.h
Normal file
33
src/gui/gl/GL.h
Normal file
@ -0,0 +1,33 @@
|
||||
#ifndef GL_H
|
||||
#define GL_H
|
||||
|
||||
#include "glcxx.hpp"
|
||||
#include "TextShader.h"
|
||||
#include "FlatShader.h"
|
||||
#include "RectShader.h"
|
||||
#include "Font.h"
|
||||
#include <memory>
|
||||
|
||||
class GL
|
||||
{
|
||||
public:
|
||||
GL();
|
||||
|
||||
void draw_rect(int x, int y, int width, int height,
|
||||
float r, float g, float b, float a);
|
||||
void draw_character(int x, int y, uint32_t character, Font & font);
|
||||
void resize(int width, int height);
|
||||
|
||||
protected:
|
||||
struct
|
||||
{
|
||||
std::shared_ptr<TextShader> text;
|
||||
std::shared_ptr<FlatShader> flat;
|
||||
std::shared_ptr<RectShader> rect;
|
||||
} m_shaders;
|
||||
|
||||
std::shared_ptr<glcxx::Array> m_rect_array;
|
||||
std::shared_ptr<glcxx::Buffer> m_rect_buffer;
|
||||
};
|
||||
|
||||
#endif
|
Loading…
x
Reference in New Issue
Block a user