gltk.Buffer.set_buffer_data() can take an arbitrary array.
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@ -38,4 +38,11 @@ class Buffer
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bind();
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glBufferData(target, size, ptr, usage);
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}
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void set_buffer_data(T)(GLenum target, GLenum usage, T[] arr)
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{
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m_target = target;
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bind();
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glBufferData(target, arr.length * arr[0].sizeof, arr.ptr, usage);
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}
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}
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@ -74,7 +74,7 @@ class Font
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cast(GLfloat)left, cast(GLfloat)top, 0.0, t_max,
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cast(GLfloat)(left + cglyph.width), cast(GLfloat)top, s_max, t_max,
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];
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m_buffer.set_buffer_data(GL_ARRAY_BUFFER, GL_STATIC_DRAW, data.ptr, data.length * GLfloat.sizeof);
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m_buffer.set_buffer_data(GL_ARRAY_BUFFER, GL_STATIC_DRAW, data);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, null);
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