draw cursor skinner in insert mode
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parent
16029506c7
commit
65dea7f84f
@ -436,7 +436,7 @@ void Window::draw_buffer()
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if (cursor.line == m_cursor->line)
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draw_crosshair(screen_column, screen_row);
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if (cursor == *m_cursor)
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draw_cursor(screen_column, screen_row);
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draw_cursor(screen_column, screen_row, m_buffer->piece_table->in_insert_mode());
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uint32_t character = *cursor;
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if ((character != 0xFFFFFFFFu) &&
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(character != ' ') &&
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@ -505,15 +505,13 @@ void Window::redraw()
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SDL_GL_SwapWindow(m_window);
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}
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void Window::draw_cursor(int screen_column, int screen_row)
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void Window::draw_cursor(int screen_column, int screen_row, bool insert_mode)
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{
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int x, y;
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colrow_to_xy(screen_column, screen_row, &x, &y);
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m_cursor_array->bind();
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m_shaders.flat->use();
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m_shaders.flat->set_color(1.0, 0.2, 1.0, 1.0);
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m_shaders.flat->set_position(x, y);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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int width = insert_mode ? 1 : m_font.get_advance();
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int height = m_font.get_line_height();
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draw_rect(x, y, width, height, 1.0, 0.2, 1.0, 1.0);
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}
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void Window::draw_crosshair(int screen_column, int screen_row)
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@ -37,7 +37,7 @@ protected:
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void resize();
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void redraw();
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void draw_cursor(int screen_column, int screen_row);
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void draw_cursor(int screen_column, int screen_row, bool insert_mode);
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void draw_crosshair(int screen_column, int screen_row);
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void colrow_to_xy(int col, int row, int * x, int * y);
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void handle_event(SDL_Event & event);
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