Separate PieceTable::Cursor::go_*() into go_*() and check_go_*()
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ef717faa16
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66105dc88f
@ -148,89 +148,109 @@ PieceTable::Cursor::Cursor(PieceTable * pt) : iterator(pt)
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init_column();
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}
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bool PieceTable::Cursor::go_start_of_line()
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void PieceTable::Cursor::go_start_of_line()
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{
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if (!iterator.valid())
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return false;
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bool rv = false;
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return;
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while (iterator.valid() &&
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(!iterator.piece->prev->eol()) &&
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(iterator.piece->prev != iterator.piece_table->start_piece))
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{
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iterator.go_prev_piece();
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rv = true;
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}
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if (iterator.offset != 0u)
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rv = true;
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iterator.offset = 0u;
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init_column();
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return rv;
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}
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bool PieceTable::Cursor::go_end_of_line(bool allow_on_eol)
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bool PieceTable::Cursor::check_go_start_of_line()
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{
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uint32_t current_line = line;
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uint32_t current_column = column;
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go_start_of_line();
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return (current_line != line) || (current_column != column);
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}
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void PieceTable::Cursor::go_end_of_line(bool allow_on_eol)
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{
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if (!iterator.valid())
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return false;
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bool rv = false;
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return;
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while (iterator.valid() &&
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(!iterator.piece->eol()) &&
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(iterator.piece->next != iterator.piece_table->end_piece))
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{
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iterator.go_next_piece();
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}
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uint32_t current_column = column;
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iterator.go_end_of_piece();
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calculate_column();
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if (!allow_on_eol)
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{
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go_left(1);
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}
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if (column != current_column)
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rv = true;
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return rv;
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}
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bool PieceTable::Cursor::go_up(int n, uint32_t desired_column)
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bool PieceTable::Cursor::check_go_end_of_line(bool allow_on_eol)
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{
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uint32_t current_line = line;
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uint32_t current_column = column;
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go_end_of_line(allow_on_eol);
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return (current_line != line) || (current_column != column);
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}
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void PieceTable::Cursor::go_up(int n, uint32_t desired_column)
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{
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if (!iterator.valid())
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return false;
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return;
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Piece * p = prev_line();
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if (p == nullptr)
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{
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return false;
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return;
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}
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iterator.piece = p;
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iterator.offset = 0u;
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line--;
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init_column();
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forward_to_column(desired_column);
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return true;
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}
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bool PieceTable::Cursor::go_down(int n, uint32_t desired_column)
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bool PieceTable::Cursor::check_go_up(int n, uint32_t desired_column)
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{
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uint32_t current_line = line;
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uint32_t current_column = column;
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go_up(n, desired_column);
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return (current_line != line) || (current_column != column);
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}
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void PieceTable::Cursor::go_down(int n, uint32_t desired_column)
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{
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if (!iterator.valid())
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return false;
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return;
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Piece * p = next_line();
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if (p == nullptr)
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{
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return false;
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return;
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}
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iterator.piece = p;
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iterator.offset = 0u;
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line++;
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init_column();
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forward_to_column(desired_column);
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return true;
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}
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bool PieceTable::Cursor::go_left(int n)
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bool PieceTable::Cursor::check_go_down(int n, uint32_t desired_column)
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{
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uint32_t current_line = line;
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uint32_t current_column = column;
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go_down(n, desired_column);
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return (current_line != line) || (current_column != column);
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}
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void PieceTable::Cursor::go_left(int n)
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{
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if (!iterator.valid())
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return false;
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return;
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if (is_start_of_line())
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{
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return false;
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return;
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}
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uint32_t chr = *iterator;
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iterator.go_prev_position();
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@ -243,23 +263,30 @@ bool PieceTable::Cursor::go_left(int n)
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/* TODO: handle multi-column characters */
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column--;
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}
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return true;
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}
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bool PieceTable::Cursor::go_right(int n, bool allow_on_eol)
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bool PieceTable::Cursor::check_go_left(int n)
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{
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uint32_t current_line = line;
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uint32_t current_column = column;
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go_left(n);
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return (current_line != line) || (current_column != column);
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}
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void PieceTable::Cursor::go_right(int n, bool allow_on_eol)
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{
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if (!iterator.valid())
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return false;
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return;
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if (is_end_of_line())
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{
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return false;
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return;
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}
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Iterator iterator_2 = iterator;
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iterator.go_next_position();
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if ((!allow_on_eol) && is_end_of_line())
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{
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iterator = iterator_2;
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return false;
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return;
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}
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uint32_t chr = *iterator;
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if (chr == '\t')
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@ -272,7 +299,14 @@ bool PieceTable::Cursor::go_right(int n, bool allow_on_eol)
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/* TODO: handle multi-column characters */
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column++;
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}
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return true;
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}
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bool PieceTable::Cursor::check_go_right(int n, bool allow_on_eol)
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{
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uint32_t current_line = line;
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uint32_t current_column = column;
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go_right(n, allow_on_eol);
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return (current_line != line) || (current_column != column);
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}
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void PieceTable::Cursor::warp_to_inserted_piece(Piece * piece)
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@ -355,7 +389,7 @@ void PieceTable::Cursor::forward_to_column(uint32_t c)
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int32_t diff = abs((int32_t)(c - column));
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if (diff == 0)
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return;
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while (go_right(1, false))
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while (check_go_right(1, false))
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{
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int32_t new_diff = abs((int32_t)(c - column));
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if (new_diff > diff)
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@ -96,12 +96,20 @@ public:
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Cursor(PieceTable * pt);
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bool go_start_of_line();
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bool go_end_of_line(bool allow_on_eol);
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bool go_up(int n, uint32_t desired_column);
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bool go_down(int n, uint32_t desired_column);
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bool go_left(int n);
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bool go_right(int n, bool allow_on_eol);
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void go_start_of_line();
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void go_end_of_line(bool allow_on_eol);
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void go_up(int n, uint32_t desired_column);
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void go_down(int n, uint32_t desired_column);
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void go_left(int n);
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void go_right(int n, bool allow_on_eol);
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bool check_go_start_of_line();
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bool check_go_end_of_line(bool allow_on_eol);
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bool check_go_up(int n, uint32_t desired_column);
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bool check_go_down(int n, uint32_t desired_column);
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bool check_go_left(int n);
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bool check_go_right(int n, bool allow_on_eol);
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bool operator==(const Cursor & c)
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{
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return (c.line == line) && (c.column == column);
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@ -296,25 +296,25 @@ void Window::cursor_move(int which)
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switch (which)
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{
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case CURSOR_LEFT:
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moved = m_cursor->go_left(1);
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moved = m_cursor->check_go_left(1);
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m_target_column = m_cursor->column;
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break;
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case CURSOR_RIGHT:
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moved = m_cursor->go_right(1, false);
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moved = m_cursor->check_go_right(1, false);
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m_target_column = m_cursor->column;
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break;
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case CURSOR_UP:
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moved = m_cursor->go_up(1, m_target_column);
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moved = m_cursor->check_go_up(1, m_target_column);
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break;
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case CURSOR_DOWN:
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moved = m_cursor->go_down(1, m_target_column);
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moved = m_cursor->check_go_down(1, m_target_column);
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break;
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case CURSOR_SOL:
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moved = m_cursor->go_start_of_line();
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moved = m_cursor->check_go_start_of_line();
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m_target_column = 0u;
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break;
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case CURSOR_EOL:
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moved = m_cursor->go_end_of_line(false);
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moved = m_cursor->check_go_end_of_line(false);
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m_target_column = 0x7FFFFFFFu;
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break;
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}
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@ -370,7 +370,7 @@ std::pair<int, PieceTable::Cursor> Window::calculate_start_position()
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cursor.go_start_of_line();
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while (row > 0)
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{
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if (cursor.go_up(1, 0u))
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if (cursor.check_go_up(1, 0u))
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{
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PieceTable::Cursor c = cursor;
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c.go_end_of_line(false);
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@ -425,9 +425,9 @@ void Window::draw_buffer()
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(character != '\n'))
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draw_buffer_character(screen_column, screen_row, character);
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}
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if (!cursor.go_right(1, false))
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if (!cursor.check_go_right(1, false))
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{
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bool last_row = !cursor.go_down(1, 0);
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bool last_row = !cursor.check_go_down(1, 0);
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if (last_vertical_crosshair_row < row)
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{
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int crosshair_screen_row = row + crosshair_row_offset;
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