add a BufferPane class to hold logic for rendering a buffer
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123
src/gui/BufferPane.cc
Normal file
123
src/gui/BufferPane.cc
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@ -0,0 +1,123 @@
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#include "BufferPane.h"
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BufferPane::BufferPane(std::shared_ptr<Buffer> buffer,
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std::shared_ptr<Font> font,
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std::shared_ptr<GL> gl)
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: m_buffer(buffer), m_font(font), m_gl(gl)
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{
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m_cursor_row = 0;
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m_scroll_offset = 5;
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m_cursor = buffer->add_cursor();
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}
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void BufferPane::resize(int width, int height)
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{
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Pane::resize(width, height);
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m_columns = std::max(1, m_width / m_font->get_advance());
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m_rows = std::max(1, (m_height + m_font->get_line_height() - 1) / m_font->get_line_height());
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}
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void BufferPane::update_cursor_row()
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{
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int so = effective_scroll_offset();
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int rows_above = screen_rows_above_cursor(std::max(so, m_cursor_row));
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int rows_below = screen_rows_below_cursor(std::max(so, m_rows - m_cursor_row - 1));
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int min_rows_to_leave_above = std::min(rows_above, so);
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int min_rows_to_leave_below = std::min(rows_below, so);
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m_cursor_row = std::max(min_rows_to_leave_above, std::min(m_rows - min_rows_to_leave_below - 1, m_cursor_row));
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}
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int BufferPane::screen_rows_below_cursor(int stop_at)
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{
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GapBuffer::Cursor cursor = *m_cursor;
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size_t column = cursor.column();
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cursor.go_end_of_line(false);
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int rows = (cursor.column() / m_columns) - (column / m_columns);
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while ((rows < stop_at) && cursor.go_down(0u))
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{
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cursor.go_end_of_line(false);
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rows += (cursor.column() / m_columns) + 1;
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}
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return rows;
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}
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int BufferPane::screen_rows_above_cursor(int stop_at)
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{
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GapBuffer::Cursor cursor = *m_cursor;
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int rows = cursor.column() / m_columns;
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while ((rows < stop_at) && cursor.go_up(0u))
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{
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GapBuffer::Cursor cursor2 = cursor;
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cursor2.go_end_of_line(false);
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rows += (cursor2.column() / m_columns) + 1;
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}
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return rows;
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}
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void BufferPane::draw()
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{
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update_cursor_row();
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int screen_row = m_cursor_row - m_cursor->column() / m_columns;
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GapBuffer::Cursor iter_cursor = *m_cursor;
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iter_cursor.go_start_of_line();
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while ((screen_row > 0) && iter_cursor.go_up(0u))
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{
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GapBuffer::Cursor cursor2 = iter_cursor;
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cursor2.go_end_of_line(false);
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screen_row -= (1 + cursor2.column() / m_columns);
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}
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while (screen_row < m_rows)
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{
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draw_buffer_line(screen_row, iter_cursor);
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iter_cursor.go_end_of_line(false);
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screen_row += (1 + iter_cursor.column() / m_columns);
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if (!iter_cursor.go_down(0u))
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{
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break;
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}
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}
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}
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void BufferPane::draw_buffer_line(int screen_row, const GapBuffer::Cursor & cursor)
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{
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GapBuffer::Cursor iter_cursor = cursor;
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while (!iter_cursor.is_end_of_line(true))
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{
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int draw_row = screen_row + (iter_cursor.column() / m_columns);
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if (draw_row < 0)
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continue;
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if (draw_row >= m_rows)
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break;
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int draw_column = iter_cursor.column() % m_columns;
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int x, y;
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colrow_to_xy(draw_column, draw_row, &x, &y);
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uint32_t c = *iter_cursor;
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if ((c != '\t') && (c != ' '))
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{
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m_gl->draw_character(win_x(x), win_y(y), c, *m_font);
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}
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iter_cursor.go_right(true);
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}
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}
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void BufferPane::draw_buffer_character(int screen_column, int screen_row, uint32_t character)
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{
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int x, y;
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colrow_to_xy(screen_column, screen_row, &x, &y);
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m_gl->draw_character(win_x(x), win_y(y), character, *m_font);
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}
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void BufferPane::draw_cursor(int screen_column, int screen_row, bool insert_mode)
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{
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int x, y;
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colrow_to_xy(screen_column, screen_row, &x, &y);
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int width = insert_mode ? 1 : m_font->get_advance();
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int height = m_font->get_line_height();
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m_gl->draw_rect(win_x(x), win_y(y), width, height, 1.0, 0.2, 1.0, 1.0);
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}
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void BufferPane::colrow_to_xy(int col, int row, int * x, int * y)
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{
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*x = col * m_font->get_advance();
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*y = m_height - (row + 1) * m_font->get_line_height();
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}
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44
src/gui/BufferPane.h
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44
src/gui/BufferPane.h
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@ -0,0 +1,44 @@
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#ifndef BUFFERPANE_H
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#define BUFFERPANE_H
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#include "GapBuffer.h"
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#include "Buffer.h"
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#include "Pane.h"
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#include "Font.h"
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#include "GL.h"
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#include <memory>
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class BufferPane : public Pane
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{
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public:
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BufferPane(std::shared_ptr<Buffer> buffer,
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std::shared_ptr<Font> font,
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std::shared_ptr<GL> gl);
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void resize(int width, int height) override;
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void draw();
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std::shared_ptr<GapBuffer::Cursor> cursor() { return m_cursor; }
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protected:
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int effective_scroll_offset()
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{
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return std::min(m_scroll_offset, (m_rows - 1) / 2);
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}
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int screen_rows_below_cursor(int stop_at);
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int screen_rows_above_cursor(int stop_at);
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void update_cursor_row();
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void draw_buffer_line(int screen_row, const GapBuffer::Cursor & cursor);
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void draw_buffer_character(int screen_column, int screen_row, uint32_t character);
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void draw_cursor(int screen_column, int screen_row, bool insert_mode);
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void colrow_to_xy(int col, int row, int * x, int * y);
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std::shared_ptr<Buffer> m_buffer;
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std::shared_ptr<Font> m_font;
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std::shared_ptr<GL> m_gl;
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int m_rows;
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int m_columns;
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int m_scroll_offset;
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int m_cursor_row;
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std::shared_ptr<GapBuffer::Cursor> m_cursor;
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};
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#endif
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44
src/gui/Pane.h
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44
src/gui/Pane.h
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#ifndef PANE_H
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#define PANE_H
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class Pane
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{
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public:
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Pane()
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{
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m_x = 0;
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m_y = 0;
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m_width = 0;
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m_height = 0;
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}
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virtual void move(int x, int y)
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{
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m_x = x;
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m_y = y;
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}
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virtual void resize(int width, int height)
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{
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m_width = width;
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m_height = height;
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}
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int win_x(int offset)
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{
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return m_x + offset;
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}
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int win_y(int offset)
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{
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return m_y + offset;
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}
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protected:
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int m_x;
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int m_y;
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int m_width;
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int m_height;
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};
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#endif
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@ -107,21 +107,20 @@ bool Window::create(std::shared_ptr<Buffer> buffer)
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return false;
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}
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if (!m_font.load(font_path.c_str(), FONT_SIZE))
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m_font = std::make_shared<Font>();
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if (!m_font->load(font_path.c_str(), FONT_SIZE))
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{
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return false;
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}
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m_gl = std::make_shared<GL>();
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m_buffer = buffer;
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m_cursor = buffer->add_cursor();
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m_cursor_row = 0;
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m_scroll_offset = 5;
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m_target_column = 0u; /* TODO: fix */
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glClearColor (0.0, 0.0, 0.0, 0.0);
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m_buffer_pane = std::make_shared<BufferPane>(buffer, m_font, m_gl);
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resize();
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return true;
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@ -336,115 +335,37 @@ void Window::cursor_move(int which)
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#endif
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}
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void Window::update_cursor_row()
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{
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int so = effective_scroll_offset();
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int rows_above = screen_rows_above_cursor(std::max(so, m_cursor_row));
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int rows_below = screen_rows_below_cursor(std::max(so, m_rows - m_cursor_row - 1));
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int min_rows_to_leave_above = std::min(rows_above, so);
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int min_rows_to_leave_below = std::min(rows_below, so);
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m_cursor_row = std::max(min_rows_to_leave_above, std::min(m_rows - min_rows_to_leave_below - 1, m_cursor_row));
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}
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void Window::draw_buffer()
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{
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update_cursor_row();
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int screen_row = m_cursor_row - m_cursor->column() / m_columns;
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GapBuffer::Cursor iter_cursor = *m_cursor;
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iter_cursor.go_start_of_line();
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while ((screen_row > 0) && iter_cursor.go_up(0u))
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{
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GapBuffer::Cursor cursor2 = iter_cursor;
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cursor2.go_end_of_line(false);
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screen_row -= (1 + cursor2.column() / m_columns);
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}
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while (screen_row < m_rows)
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{
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draw_buffer_line(screen_row, iter_cursor);
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iter_cursor.go_end_of_line(false);
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screen_row += (1 + iter_cursor.column() / m_columns);
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if (!iter_cursor.go_down(0u))
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{
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break;
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}
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}
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}
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void Window::draw_buffer_line(int screen_row, const GapBuffer::Cursor & cursor)
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{
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GapBuffer::Cursor iter_cursor = cursor;
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while (!iter_cursor.is_end_of_line(true))
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{
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int draw_row = screen_row + (iter_cursor.column() / m_columns);
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if (draw_row < 0)
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continue;
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if (draw_row >= m_rows)
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break;
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int draw_column = iter_cursor.column() % m_columns;
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int x, y;
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colrow_to_xy(draw_column, draw_row, &x, &y);
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uint32_t c = *iter_cursor;
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if ((c != '\t') && (c != ' '))
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{
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m_gl->draw_character(x, y, c, m_font);
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}
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iter_cursor.go_right(true);
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}
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}
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void Window::draw_buffer_character(int screen_column, int screen_row, uint32_t character)
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{
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int x, y;
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colrow_to_xy(screen_column, screen_row, &x, &y);
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m_gl->draw_character(x, y, character, m_font);
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}
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void Window::resize()
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{
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SDL_GetWindowSize(m_window, &m_width, &m_height);
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glViewport(0, 0, m_width, m_height);
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m_gl->resize(m_width, m_height);
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m_columns = std::max(1, m_width / m_font.get_advance());
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m_rows = std::max(1, (m_height - 2) / m_font.get_line_height());
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m_buffer_pane->move(0, m_font->get_line_height() + 1);
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m_buffer_pane->resize(m_width, m_height - m_font->get_line_height() - 1);
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}
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void Window::redraw()
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{
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glClear(GL_COLOR_BUFFER_BIT);
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draw_buffer();
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m_buffer_pane->draw();
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draw_status_bar();
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SDL_GL_SwapWindow(m_window);
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}
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void Window::draw_cursor(int screen_column, int screen_row, bool insert_mode)
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{
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int x, y;
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colrow_to_xy(screen_column, screen_row, &x, &y);
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int width = insert_mode ? 1 : m_font.get_advance();
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int height = m_font.get_line_height();
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m_gl->draw_rect(x, y, width, height, 1.0, 0.2, 1.0, 1.0);
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}
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void Window::colrow_to_xy(int col, int row, int * x, int * y)
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{
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*x = col * m_font.get_advance();
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*y = m_height - (row + 1) * m_font.get_line_height();
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}
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void Window::draw_status_bar()
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{
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m_gl->draw_rect(0, m_font.get_line_height(), m_width, 1, 0.5, 0.5, 0.5, 1.0);
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m_gl->draw_rect(0, 0, m_width, m_font.get_line_height(), 0.0, 0.0, 0.0, 1.0);
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m_gl->draw_rect(0, m_font->get_line_height(), m_width, 1, 0.5, 0.5, 0.5, 1.0);
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m_gl->draw_rect(0, 0, m_width, m_font->get_line_height(), 0.0, 0.0, 0.0, 1.0);
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char cursor_position[20];
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sprintf(cursor_position, "%zu, %zu", m_cursor->line() + 1, m_cursor->column() + 1u);
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sprintf(cursor_position, "%zu, %zu", m_buffer_pane->cursor()->line() + 1, m_buffer_pane->cursor()->column() + 1u);
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int cursor_position_length = strlen(cursor_position);
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int x = m_width - m_font.get_advance() * cursor_position_length;
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int x = m_width - m_font->get_advance() * cursor_position_length;
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for (int i = 0; i < cursor_position_length; i++)
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{
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m_gl->draw_character(x, 0, cursor_position[i], m_font);
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x += m_font.get_advance();
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m_gl->draw_character(x, 0, cursor_position[i], *m_font);
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x += m_font->get_advance();
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}
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}
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@ -512,30 +433,3 @@ uint32_t Window::get_shifted(uint32_t keysym)
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return keysym;
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}
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int Window::screen_rows_below_cursor(int stop_at)
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{
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GapBuffer::Cursor cursor = *m_cursor;
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size_t column = cursor.column();
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cursor.go_end_of_line(false);
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int rows = (cursor.column() / m_columns) - (column / m_columns);
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while ((rows < stop_at) && cursor.go_down(0u))
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{
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cursor.go_end_of_line(false);
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rows += (cursor.column() / m_columns) + 1;
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}
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return rows;
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}
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int Window::screen_rows_above_cursor(int stop_at)
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{
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GapBuffer::Cursor cursor = *m_cursor;
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int rows = cursor.column() / m_columns;
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while ((rows < stop_at) && cursor.go_up(0u))
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{
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GapBuffer::Cursor cursor2 = cursor;
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cursor2.go_end_of_line(false);
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rows += (cursor2.column() / m_columns) + 1;
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}
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return rows;
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}
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@ -7,6 +7,7 @@
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#include "Font.h"
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#include "Buffer.h"
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#include "GL.h"
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#include "BufferPane.h"
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class Window
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{
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@ -35,43 +36,26 @@ protected:
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void resize();
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void redraw();
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void draw_cursor(int screen_column, int screen_row, bool insert_mode);
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void colrow_to_xy(int col, int row, int * x, int * y);
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void handle_event(SDL_Event & event);
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void handle_keysym(uint32_t keysym);
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void handle_keyval(uint32_t keyval);
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void cursor_move(int which);
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void draw_buffer();
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void draw_buffer_line(int screen_row, const GapBuffer::Cursor & cursor);
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void draw_buffer_character(int screen_column, int screen_row, uint32_t character);
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void update_cursor_row();
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void draw_status_bar();
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uint32_t get_keyval(SDL_Keycode keysym);
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uint32_t get_shifted(uint32_t keysym);
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int screen_rows_below_cursor(int stop_at);
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int screen_rows_above_cursor(int stop_at);
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int effective_scroll_offset()
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{
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return std::min(m_scroll_offset, (m_rows - 1) / 2);
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}
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SDL_Window * m_window;
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bool m_exit_requested;
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int m_width;
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int m_height;
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Font m_font;
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int m_columns;
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int m_rows;
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int m_cursor_row;
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int m_scroll_offset;
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std::shared_ptr<Font> m_font;
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uint32_t m_target_column;
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std::shared_ptr<Buffer> m_buffer;
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std::shared_ptr<GapBuffer::Cursor> m_cursor;
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std::shared_ptr<GL> m_gl;
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std::shared_ptr<BufferPane> m_buffer_pane;
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Uint16 m_keymod;
|
||||
};
|
||||
|
||||
|
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Reference in New Issue
Block a user