rows and columns must be >= 1
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@ -405,10 +405,8 @@ void Window::resize()
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m_shaders.flat->set_viewport_size(m_width, m_height);
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m_shaders.flat->set_viewport_size(m_width, m_height);
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m_shaders.rect->use();
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m_shaders.rect->use();
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m_shaders.rect->set_viewport_size(m_width, m_height);
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m_shaders.rect->set_viewport_size(m_width, m_height);
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m_columns = m_width / m_font.get_advance();
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m_columns = std::max(1, m_width / m_font.get_advance());
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if (m_columns < 1)
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m_rows = std::max(1, (m_height - 2) / m_font.get_line_height());
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m_columns = 1;
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m_rows = (m_height - 2) / m_font.get_line_height();
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}
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}
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void Window::redraw()
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void Window::redraw()
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