add Command::Unit to describe similar fields between main command and motions
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@@ -33,18 +33,24 @@ public:
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BACK_UP_TO_CHAR,
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BACK_ON_TO_CHAR,
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};
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};
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struct Unit
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{
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uint32_t id;
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uint32_t count;
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uint32_t following_char;
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Unit()
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{
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id = 0u;
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count = 0u;
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following_char = 0u;
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}
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};
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uint32_t id;
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uint32_t count;
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uint32_t following_char;
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Motion motion;
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Command();
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Unit main;
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Unit motion;
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};
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#endif
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