add a rectangle shader

This commit is contained in:
josh committed 2016-09-13 22:19:47 -04:00
1 parent 6d8c8e76a9
commit c852e9991b
6 files changed
+130

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#include "RectShader.h"
#include "Runtime.h"
RectShader::RectShader()
{
std::string v_path = Runtime::find(Runtime::SHADER, "rect.v");
std::string f_path = Runtime::find(Runtime::SHADER, "rect.f");
m_program = glcxx::Program::create(
glcxx::Shader::create_from_file(GL_VERTEX_SHADER, v_path.c_str()),
glcxx::Shader::create_from_file(GL_FRAGMENT_SHADER, f_path.c_str()),
"coords", 0);
m_uniforms.viewport_size = m_program->get_uniform_location("viewport_size");
m_uniforms.color = m_program->get_uniform_location("color");
m_uniforms.position = m_program->get_uniform_location("position");
m_uniforms.size = m_program->get_uniform_location("size");
}
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#ifndef RECTSHADER_H
#define RECTSHADER_H
#include "glcxx.hpp"
#include <memory>
class RectShader
{
public:
RectShader();
void use() { m_program->use(); }
void set_viewport_size(int width, int height)
{
glUniform2i(m_uniforms.viewport_size, width, height);
}
void set_color(float r, float g, float b, float a)
{
glUniform4f(m_uniforms.color, r, g, b, a);
}
void set_position(int x, int y)
{
glUniform2i(m_uniforms.position, x, y);
}
void set_size(int x, int y)
{
glUniform2i(m_uniforms.size, x, y);
}
protected:
std::shared_ptr<glcxx::Program> m_program;
struct
{
GLint viewport_size;
GLint color;
GLint position;
GLint size;
} m_uniforms;
};
#endif