add some utility functions in preparation for drawing screen with multi-column characters
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@ -54,12 +54,72 @@ int BufferPane::screen_rows_above_cursor(int stop_at)
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}
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#endif
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int BufferPane::rows_in_line(const Buffer::Iterator & start_of_line)
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{
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int rows = 1;
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int screen_column = 0;
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Buffer::Iterator i = start_of_line;
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for (;;)
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{
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uint32_t code_point = *i;
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if ((code_point == '\n') || (!i.valid()))
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{
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break;
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}
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int c_width = character_width(code_point);
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if (((screen_column + c_width) > m_columns) &&
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(c_width <= m_columns))
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{
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rows++;
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screen_column = c_width;
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}
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else
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{
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screen_column += c_width;
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}
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}
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return rows;
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}
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int BufferPane::rows_in_line_with_iterator_offset(const Buffer::Iterator & start_of_line, const Buffer::Iterator & reference, int * iterator_row_offset)
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{
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int rows = 1;
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int screen_column = 0;
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Buffer::Iterator i = start_of_line;
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for (;;)
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{
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uint32_t code_point = *i;
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if ((code_point == '\n') || (!i.valid()))
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{
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if (screen_column == m_columns)
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{
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*iterator_row_offset = rows;
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}
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else
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{
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*iterator_row_offset = rows - 1;
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}
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break;
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}
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int c_width = character_width(code_point);
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if (((screen_column + c_width) > m_columns) &&
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(c_width <= m_columns))
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{
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rows++;
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screen_column = c_width;
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}
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else
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{
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screen_column += c_width;
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}
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}
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return rows;
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}
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void BufferPane::draw()
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{
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if (m_iterator->valid())
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{
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Buffer::Iterator i = *m_iterator;
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i.go_start_of_line();
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#if 0
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update_cursor_row();
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int screen_row = m_cursor_row - m_cursor->column() / m_columns;
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@ -40,6 +40,8 @@ protected:
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int character_width(uint32_t character);
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void draw_buffer_character(int screen_column, int screen_row, uint32_t character);
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void draw_cursor(int x, int y, bool insert_mode);
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int rows_in_line(const Buffer::Iterator & start_of_line);
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int rows_in_line_with_iterator_offset(const Buffer::Iterator & start_of_line, const Buffer::Iterator & reference, int * iterator_row_offset);
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int col_x(int col)
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{
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return col * m_window->font()->get_advance();
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