add Glyph class
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761078924a
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52
src/gui/Glyph.cc
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52
src/gui/Glyph.cc
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#include "Glyph.h"
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#define round_up_26_6(val) (((val) + 63) >> 6u)
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bool Glyph::load(FT_Face face, FT_ULong char_code)
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{
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if (FT_Load_Char(face, char_code, FT_LOAD_RENDER) != 0)
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return false;
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m_texture = glcxx::Texture::create();
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m_texture->bind(GL_TEXTURE_2D);
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int width = face->glyph->bitmap.width;
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int rounded_width = glcxx::Texture::next_power_of_2(width);
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int height = face->glyph->bitmap.rows;
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int rounded_height = glcxx::Texture::next_power_of_2(height);
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m_advance = round_up_26_6(face->glyph->advance.x);
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uint8_t * texture = new uint8_t[rounded_width * rounded_height];
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memset(texture, 0, rounded_width * rounded_height);
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for (int i = 0; i < height; i++)
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{
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memcpy(&texture[rounded_width * i],
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&face->glyph->bitmap.buffer[width * (height - i - 1)],
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width);
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, rounded_width, rounded_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, texture);
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delete[] texture;
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m_array = glcxx::Array::create();
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m_array->bind();
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int left = face->glyph->bitmap_left;
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int top = face->glyph->bitmap_top;
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float s_max = width / (float)rounded_width;
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float t_max = height / (float)rounded_height;
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m_buffer = glcxx::Buffer::create(GL_ARRAY_BUFFER, GL_STATIC_DRAW, {
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(GLfloat)left, (GLfloat)(top - height), 0.0, 0.0,
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(GLfloat)(left + width), (GLfloat)(top - height), s_max, 0.0,
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(GLfloat)left, (GLfloat)top, 0.0, t_max,
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(GLfloat)(left + width), (GLfloat)top, s_max, t_max,
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});
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
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return true;
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}
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26
src/gui/Glyph.h
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26
src/gui/Glyph.h
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#ifndef GLYPH_H
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#define GLYPH_H
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include "glcxx.hpp"
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class Glyph
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{
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public:
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bool load(FT_Face face, FT_ULong char_code);
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int get_advance() { return m_advance; }
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void render()
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{
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m_array->bind();
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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protected:
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int m_advance;
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std::shared_ptr<glcxx::Texture> m_texture;
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std::shared_ptr<glcxx::Buffer> m_buffer;
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std::shared_ptr<glcxx::Array> m_array;
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};
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#endif
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