fix platform detection for Windows when using MSYS2

This commit is contained in:
Josh Holtrop 2017-01-13 17:25:38 -05:00
parent 1eb0cc00ad
commit e65f269766

View File

@ -21,7 +21,7 @@ def build(bld):
includes += ["libs/glcxx/include"] includes += ["libs/glcxx/include"]
if platform.system() == "Linux": if platform.system() == "Linux":
defines += ["PLATFORM_LINUX"] defines += ["PLATFORM_LINUX"]
elif platform.system() == "Windows": elif re.search(r'MINGW', platform.system()):
defines += ["PLATFORM_WINDOWS"] defines += ["PLATFORM_WINDOWS"]
defines += ['GLCXX_GL_INCLUDE="gl3w.h"'] defines += ['GLCXX_GL_INCLUDE="gl3w.h"']
sources = bld.path.ant_glob(["src/**/*.cc", "src/**/*.c", "libs/glcxx/src/glcxx/*"]) sources = bld.path.ant_glob(["src/**/*.cc", "src/**/*.c", "libs/glcxx/src/glcxx/*"])