#include "gl3w.h" #include "Window.h" #include "Runtime.h" #define INITIAL_WIDTH 800 #define INITIAL_HEIGHT 800 #define FONT_SIZE 16 struct { SDL_TimerID timer_id; SDL_Keycode keysym; bool pressed; } Key_Statuses[SDL_NUM_SCANCODES]; /** * Initialize SDL. * * @retval true SDL was loaded successfully. * @retval false Loading SDL failed. */ static bool Initialize_SDL() { static bool initialized = false; if (initialized) { return true; } if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0) { return false; } atexit(SDL_Quit); initialized = true; return true; } /** * Initialize OpenGL. * * @retval true OpenGL was loaded successfully. * @retval false Loading OpenGL failed. */ static bool Initialize_OpenGL() { if (gl3wInit() != 0) { /* Failed to gl3wInit() */ return false; } if (!gl3wIsSupported(3, 0)) { /* OpenGL 3.0 is not supported */ return false; } glActiveTexture(GL_TEXTURE0); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); return true; } /** * Create a Window. * * @retval true The Window was created successfully. * @retval false There was an error while creating the Window. */ bool Window::create(std::shared_ptr buffer) { if (!Initialize_SDL()) { return false; } m_window = SDL_CreateWindow( APPNAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, INITIAL_WIDTH, INITIAL_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE); if (m_window == NULL) { return false; } (void)SDL_GL_CreateContext(m_window); if (!Initialize_OpenGL()) { return false; } m_exit_requested = false; /* TODO: user configurable font, size */ std::string font_path = Runtime::find(Runtime::FONT, "DejaVuSansMono"); if (font_path == "") { return false; } if (!m_font.load(font_path.c_str(), FONT_SIZE)) { return false; } m_shaders.text = std::make_shared(); m_shaders.text->use(); m_shaders.text->set_texture(0); m_shaders.text->set_color(1.0, 1.0, 1.0, 1.0); m_shaders.flat = std::make_shared(); m_shaders.rect = std::make_shared(); GLint cursor_bounds[] = {0, 0, m_font.get_advance(), 0, m_font.get_advance(), m_font.get_line_height(), 0, m_font.get_line_height()}; m_cursor_array = glcxx::Array::create(); m_cursor_array->bind(); m_cursor_buffer = glcxx::Buffer::create(GL_ARRAY_BUFFER, GL_STATIC_DRAW, cursor_bounds, sizeof(cursor_bounds)); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 2, GL_INT, GL_FALSE, 0, 0); GLint rect_coords[] = { 0, 0, 1, 0, 1, 1, 0, 1}; m_rect_array = glcxx::Array::create(); m_rect_array->bind(); m_rect_buffer = glcxx::Buffer::create(GL_ARRAY_BUFFER, GL_STATIC_DRAW, rect_coords, sizeof(rect_coords)); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 2, GL_INT, GL_FALSE, 0, 0); m_buffer = buffer; m_cursor = buffer->add_cursor(); m_cursor_row = 0; m_scroll_offset = 5; m_target_column = 0u; /* TODO: fix */ glClearColor (0.0, 0.0, 0.0, 0.0); resize(); return true; } /** * Run the Window event loop. * * TODO: make this a static method to support multiple GUI windows. */ void Window::run_event_loop() { SDL_Event event; while ((!m_exit_requested) && SDL_WaitEvent(&event)) { handle_event(event); } } Uint32 Key_Repeat(Uint32 interval, void * param) { if (Key_Statuses[(uintptr_t)param].pressed) { SDL_Event event; event.user.code = 0; event.user.data1 = (void *)(uintptr_t)Key_Statuses[(uintptr_t)param].keysym; event.user.data2 = nullptr; event.type = SDL_USEREVENT; SDL_PushEvent(&event); return 25u; } else { return 0u; } } /** * Handle a SDL event. */ void Window::handle_event(SDL_Event & event) { switch (event.type) { case SDL_QUIT: m_exit_requested = true; break; case SDL_KEYDOWN: m_keymod = event.key.keysym.mod; if (event.key.repeat == 0) { Key_Statuses[event.key.keysym.scancode].pressed = true; Key_Statuses[event.key.keysym.scancode].keysym = event.key.keysym.sym; Key_Statuses[event.key.keysym.scancode].timer_id = SDL_AddTimer(200, Key_Repeat, (void *)event.key.keysym.scancode); handle_keysym(event.key.keysym.sym); } break; case SDL_KEYUP: m_keymod = event.key.keysym.mod; Key_Statuses[event.key.keysym.scancode].pressed = false; if (Key_Statuses[event.key.keysym.scancode].timer_id != 0) { SDL_RemoveTimer(Key_Statuses[event.key.keysym.scancode].timer_id); Key_Statuses[event.key.keysym.scancode].timer_id = 0; } break; case SDL_WINDOWEVENT: switch (event.window.event) { case SDL_WINDOWEVENT_EXPOSED: redraw(); break; case SDL_WINDOWEVENT_RESIZED: resize(); redraw(); break; } break; case SDL_USEREVENT: handle_keysym((uint32_t)(uintptr_t)event.user.data1); break; } } void Window::handle_keysym(uint32_t keysym) { handle_keyval(get_keyval(keysym)); } void Window::handle_keyval(uint32_t keyval) { #if 0 if (m_buffer->piece_table->in_insert_mode()) { if (keyval == '\033') { m_buffer->piece_table->end_insert(); } else if (keyval <= 0xFFu) { m_buffer->piece_table->insert_code_point(keyval); } redraw(); } else #endif { switch (keyval) { case KEYMOD_CTRL + 'q': m_exit_requested = true; break; case '0': cursor_move(CURSOR_SOL); break; case '$': cursor_move(CURSOR_EOL); break; case 'h': cursor_move(CURSOR_LEFT); break; case 'j': cursor_move(CURSOR_DOWN); break; case 'k': cursor_move(CURSOR_UP); break; case 'l': cursor_move(CURSOR_RIGHT); break; } } } void Window::cursor_move(int which) { #if 0 bool moved = false; int current_row_offset = m_cursor->column / m_columns; int row_offset = 0; switch (which) { case CURSOR_LEFT: moved = m_cursor->check_go_left(1); m_target_column = m_cursor->column; break; case CURSOR_RIGHT: moved = m_cursor->check_go_right(1, false); m_target_column = m_cursor->column; break; case CURSOR_UP: moved = m_cursor->check_go_up(1, m_target_column); break; case CURSOR_DOWN: moved = m_cursor->check_go_down(1, m_target_column); break; case CURSOR_SOL: moved = m_cursor->check_go_start_of_line(); m_target_column = 0u; break; case CURSOR_EOL: moved = m_cursor->check_go_end_of_line(false); m_target_column = 0x7FFFFFFFu; break; } if (moved) { switch (which) { case CURSOR_LEFT: case CURSOR_RIGHT: row_offset = m_cursor->column / m_columns - current_row_offset; break; case CURSOR_UP: { PieceTable::Cursor c = *m_cursor; c.go_end_of_line(false); row_offset = m_cursor->column / m_columns - c.column / m_columns - 1 - current_row_offset; } break; case CURSOR_DOWN: { PieceTable::Cursor c = *m_cursor; c.go_up(1, 0u); c.go_end_of_line(false); row_offset = c.column / m_columns - current_row_offset + 1 + m_cursor->column / m_columns; } break; case CURSOR_SOL: row_offset = -current_row_offset; break; case CURSOR_EOL: { PieceTable::Cursor c = *m_cursor; c.go_end_of_line(false); row_offset = c.column / m_columns - current_row_offset; } break; } update_cursor_row(m_cursor_row + row_offset); redraw(); } #endif } void Window::update_cursor_row() { int so = effective_scroll_offset(); int rows_above = screen_rows_above_cursor(std::max(so, m_cursor_row)); int rows_below = screen_rows_below_cursor(std::max(so, m_rows - m_cursor_row - 1)); int min_rows_to_leave_above = std::min(rows_above, so); int min_rows_to_leave_below = std::min(rows_below, so); m_cursor_row = std::max(min_rows_to_leave_above, std::min(m_rows - min_rows_to_leave_below - 1, m_cursor_row)); } void Window::draw_buffer() { update_cursor_row(); int screen_row = m_cursor_row - m_cursor->column() / m_columns; GapBuffer::Cursor draw_cursor = *m_cursor; draw_cursor.go_start_of_line(); while ((screen_row > 0) && draw_cursor.go_up(0u)) { GapBuffer::Cursor cursor2 = draw_cursor; cursor2.go_end_of_line(false); screen_row -= (1 + cursor2.column() / m_columns); } while (screen_row < m_rows) { draw_buffer_line(screen_row, draw_cursor); draw_cursor.go_end_of_line(false); screen_row += (1 + draw_cursor.column() / m_columns); if (!draw_cursor.go_down(0u)) { break; } } } void Window::draw_buffer_line(int screen_row, const GapBuffer::Cursor & cursor) { /* TODO */ } void Window::draw_buffer_character(int screen_column, int screen_row, uint32_t character) { int x, y; colrow_to_xy(screen_column, screen_row, &x, &y); draw_character(x, y, character); } void Window::draw_character(int x, int y, uint32_t character) { m_shaders.text->use(); auto g = m_font.get_glyph(character); m_shaders.text->set_position(x, y + m_font.get_baseline_offset()); g->render(); } void Window::resize() { SDL_GetWindowSize(m_window, &m_width, &m_height); glViewport(0, 0, m_width, m_height); m_shaders.text->use(); m_shaders.text->set_viewport_size(m_width, m_height); m_shaders.flat->use(); m_shaders.flat->set_viewport_size(m_width, m_height); m_shaders.rect->use(); m_shaders.rect->set_viewport_size(m_width, m_height); m_columns = std::max(1, m_width / m_font.get_advance()); m_rows = std::max(1, (m_height - 2) / m_font.get_line_height()); } void Window::redraw() { glClear(GL_COLOR_BUFFER_BIT); draw_buffer(); draw_status_bar(); SDL_GL_SwapWindow(m_window); } void Window::draw_cursor(int screen_column, int screen_row, bool insert_mode) { int x, y; colrow_to_xy(screen_column, screen_row, &x, &y); int width = insert_mode ? 1 : m_font.get_advance(); int height = m_font.get_line_height(); draw_rect(x, y, width, height, 1.0, 0.2, 1.0, 1.0); } void Window::draw_crosshair(int screen_column, int screen_row) { int x, y; colrow_to_xy(screen_column, screen_row, &x, &y); m_cursor_array->bind(); m_shaders.flat->use(); m_shaders.flat->set_color(0.1, 0.1, 0.1, 1.0); m_shaders.flat->set_position(x, y); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } void Window::colrow_to_xy(int col, int row, int * x, int * y) { *x = col * m_font.get_advance(); *y = m_height - (row + 1) * m_font.get_line_height(); } void Window::draw_rect(int x, int y, int width, int height, float r, float g, float b, float a) { m_rect_array->bind(); m_shaders.rect->use(); m_shaders.rect->set_color(r, g, b, a); m_shaders.rect->set_position(x, y); m_shaders.rect->set_size(width, height); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); } void Window::draw_status_bar() { draw_rect(0, m_font.get_line_height(), m_width, 1, 0.5, 0.5, 0.5, 1.0); draw_rect(0, 0, m_width, m_font.get_line_height(), 0.0, 0.0, 0.0, 1.0); #if 0 char cursor_position[20]; sprintf(cursor_position, "%d, %d", m_cursor->line + 1, m_cursor->column + 1u); int cursor_position_length = strlen(cursor_position); int x = m_width - m_font.get_advance() * cursor_position_length; for (int i = 0; i < cursor_position_length; i++) { draw_character(x, 0, cursor_position[i]); x += m_font.get_advance(); } #endif } uint32_t Window::get_keyval(SDL_Keycode keysym) { uint32_t keyval = keysym; if ((m_keymod & (KMOD_SHIFT | KMOD_CAPS)) != 0u) { uint32_t shifted = get_shifted(keyval); if (shifted != keyval) { keyval = shifted; } else { keyval |= KEYMOD_SHIFT; } } if ((m_keymod & KMOD_CTRL) != 0u) { keyval |= KEYMOD_CTRL; } if ((m_keymod & KMOD_ALT) != 0u) { keyval |= KEYMOD_ALT; } if ((m_keymod & KMOD_GUI) != 0u) { keyval |= KEYMOD_GUI; } return keyval; } uint32_t Window::get_shifted(uint32_t keysym) { if ((keysym >= 'a') && (keysym <= 'z')) { return keysym - ('a' - 'A'); } switch (keysym) { case SDLK_QUOTE: return '"'; case SDLK_COMMA: return '<'; case SDLK_MINUS: return '_'; case SDLK_PERIOD: return '>'; case SDLK_SLASH: return '?'; case SDLK_0: return ')'; case SDLK_1: return '!'; case SDLK_2: return '@'; case SDLK_3: return '#'; case SDLK_4: return '$'; case SDLK_5: return '%'; case SDLK_6: return '^'; case SDLK_7: return '&'; case SDLK_8: return '*'; case SDLK_9: return '('; case SDLK_SEMICOLON: return ':'; case SDLK_EQUALS: return '+'; case SDLK_LEFTBRACKET: return '{'; case SDLK_BACKSLASH: return '|'; case SDLK_RIGHTBRACKET: return '}'; case SDLK_BACKQUOTE: return '~'; } return keysym; } int Window::screen_rows_below_cursor(int stop_at) { GapBuffer::Cursor cursor = *m_cursor; size_t column = cursor.column(); cursor.go_end_of_line(false); int rows = (cursor.column() / m_columns) - (column / m_columns); while ((rows < stop_at) && cursor.go_down(0u)) { cursor.go_end_of_line(false); rows += (cursor.column() / m_columns) + 1; } return rows; } int Window::screen_rows_above_cursor(int stop_at) { GapBuffer::Cursor cursor = *m_cursor; int rows = cursor.column() / m_columns; while ((rows < stop_at) && cursor.go_up(0u)) { GapBuffer::Cursor cursor2 = cursor; cursor2.go_end_of_line(false); rows += (cursor2.column() / m_columns) + 1; } return rows; }