#include "gl3w.h" #include "Window.h" #include "Runtime.h" #define INITIAL_WIDTH 800 #define INITIAL_HEIGHT 800 #define FONT_SIZE 16 struct { SDL_TimerID timer_id; SDL_Keycode keysym; bool pressed; } Key_Statuses[SDL_NUM_SCANCODES]; /** * Initialize SDL. * * @retval true SDL was loaded successfully. * @retval false Loading SDL failed. */ static bool Initialize_SDL() { static bool initialized = false; if (initialized) { return true; } if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0) { return false; } atexit(SDL_Quit); initialized = true; return true; } /** * Initialize OpenGL. * * @retval true OpenGL was loaded successfully. * @retval false Loading OpenGL failed. */ static bool Initialize_OpenGL() { if (gl3wInit() != 0) { /* Failed to gl3wInit() */ return false; } if (!gl3wIsSupported(3, 0)) { /* OpenGL 3.0 is not supported */ return false; } glActiveTexture(GL_TEXTURE0); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); return true; } /** * Create a Window. * * @retval true The Window was created successfully. * @retval false There was an error while creating the Window. */ bool Window::create(std::shared_ptr buffer) { if (!Initialize_SDL()) { return false; } m_window = SDL_CreateWindow( APPNAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, INITIAL_WIDTH, INITIAL_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE); if (m_window == NULL) { return false; } (void)SDL_GL_CreateContext(m_window); if (!Initialize_OpenGL()) { return false; } m_exit_requested = false; /* TODO: user configurable font, size */ std::string font_path = Runtime::find(Runtime::FONT, "DejaVuSansMono"); if (font_path == "") { return false; } m_font = std::make_shared(); if (!m_font->load(font_path.c_str(), FONT_SIZE)) { return false; } m_gl = std::make_shared(); m_target_column = 0u; /* TODO: fix */ glClearColor (0.0, 0.0, 0.0, 0.0); m_buffer_pane = std::make_shared(buffer, m_font, m_gl); m_buffer_status_pane = std::make_shared(m_buffer_pane, m_font, m_gl); resize(); return true; } /** * Run the Window event loop. * * TODO: make this a static method to support multiple GUI windows. */ void Window::run_event_loop() { SDL_Event event; while ((!m_exit_requested) && SDL_WaitEvent(&event)) { handle_event(event); } } Uint32 Key_Repeat(Uint32 interval, void * param) { if (Key_Statuses[(uintptr_t)param].pressed) { SDL_Event event; event.user.code = 0; event.user.data1 = (void *)(uintptr_t)Key_Statuses[(uintptr_t)param].keysym; event.user.data2 = nullptr; event.type = SDL_USEREVENT; SDL_PushEvent(&event); return 25u; } else { return 0u; } } /** * Handle a SDL event. */ void Window::handle_event(SDL_Event & event) { switch (event.type) { case SDL_QUIT: m_exit_requested = true; break; case SDL_KEYDOWN: m_keymod = event.key.keysym.mod; if (event.key.repeat == 0) { Key_Statuses[event.key.keysym.scancode].pressed = true; Key_Statuses[event.key.keysym.scancode].keysym = event.key.keysym.sym; Key_Statuses[event.key.keysym.scancode].timer_id = SDL_AddTimer(200, Key_Repeat, (void *)event.key.keysym.scancode); handle_keysym(event.key.keysym.sym); } break; case SDL_KEYUP: m_keymod = event.key.keysym.mod; Key_Statuses[event.key.keysym.scancode].pressed = false; if (Key_Statuses[event.key.keysym.scancode].timer_id != 0) { SDL_RemoveTimer(Key_Statuses[event.key.keysym.scancode].timer_id); Key_Statuses[event.key.keysym.scancode].timer_id = 0; } break; case SDL_WINDOWEVENT: switch (event.window.event) { case SDL_WINDOWEVENT_EXPOSED: redraw(); break; case SDL_WINDOWEVENT_RESIZED: resize(); redraw(); break; } break; case SDL_USEREVENT: handle_keysym((uint32_t)(uintptr_t)event.user.data1); break; } } void Window::handle_keysym(uint32_t keysym) { handle_keyval(get_keyval(keysym)); } void Window::handle_keyval(uint32_t keyval) { #if 0 if (m_buffer->piece_table->in_insert_mode()) { if (keyval == '\033') { m_buffer->piece_table->end_insert(); } else if (keyval <= 0xFFu) { m_buffer->piece_table->insert_code_point(keyval); } redraw(); } else #endif { switch (keyval) { case KEYMOD_CTRL + 'q': m_exit_requested = true; break; case '0': cursor_move(CURSOR_SOL); break; case '$': cursor_move(CURSOR_EOL); break; case 'h': cursor_move(CURSOR_LEFT); break; case 'j': cursor_move(CURSOR_DOWN); break; case 'k': cursor_move(CURSOR_UP); break; case 'l': cursor_move(CURSOR_RIGHT); break; } } } void Window::cursor_move(int which) { #if 0 bool moved = false; int current_row_offset = m_cursor->column / m_columns; int row_offset = 0; switch (which) { case CURSOR_LEFT: moved = m_cursor->check_go_left(1); m_target_column = m_cursor->column; break; case CURSOR_RIGHT: moved = m_cursor->check_go_right(1, false); m_target_column = m_cursor->column; break; case CURSOR_UP: moved = m_cursor->check_go_up(1, m_target_column); break; case CURSOR_DOWN: moved = m_cursor->check_go_down(1, m_target_column); break; case CURSOR_SOL: moved = m_cursor->check_go_start_of_line(); m_target_column = 0u; break; case CURSOR_EOL: moved = m_cursor->check_go_end_of_line(false); m_target_column = 0x7FFFFFFFu; break; } if (moved) { switch (which) { case CURSOR_LEFT: case CURSOR_RIGHT: row_offset = m_cursor->column / m_columns - current_row_offset; break; case CURSOR_UP: { PieceTable::Cursor c = *m_cursor; c.go_end_of_line(false); row_offset = m_cursor->column / m_columns - c.column / m_columns - 1 - current_row_offset; } break; case CURSOR_DOWN: { PieceTable::Cursor c = *m_cursor; c.go_up(1, 0u); c.go_end_of_line(false); row_offset = c.column / m_columns - current_row_offset + 1 + m_cursor->column / m_columns; } break; case CURSOR_SOL: row_offset = -current_row_offset; break; case CURSOR_EOL: { PieceTable::Cursor c = *m_cursor; c.go_end_of_line(false); row_offset = c.column / m_columns - current_row_offset; } break; } update_cursor_row(m_cursor_row + row_offset); redraw(); } #endif } void Window::resize() { SDL_GetWindowSize(m_window, &m_width, &m_height); glViewport(0, 0, m_width, m_height); m_gl->resize(m_width, m_height); int buffer_status_pane_height = m_font->get_line_height() + 1; m_buffer_pane->move(0, buffer_status_pane_height); m_buffer_pane->resize(m_width, m_height - buffer_status_pane_height); m_buffer_status_pane->move(0, 0); m_buffer_status_pane->resize(m_width, buffer_status_pane_height); } void Window::redraw() { glClear(GL_COLOR_BUFFER_BIT); m_buffer_pane->draw(); m_buffer_status_pane->draw(); SDL_GL_SwapWindow(m_window); } uint32_t Window::get_keyval(SDL_Keycode keysym) { uint32_t keyval = keysym; if ((m_keymod & (KMOD_SHIFT | KMOD_CAPS)) != 0u) { uint32_t shifted = get_shifted(keyval); if (shifted != keyval) { keyval = shifted; } else { keyval |= KEYMOD_SHIFT; } } if ((m_keymod & KMOD_CTRL) != 0u) { keyval |= KEYMOD_CTRL; } if ((m_keymod & KMOD_ALT) != 0u) { keyval |= KEYMOD_ALT; } if ((m_keymod & KMOD_GUI) != 0u) { keyval |= KEYMOD_GUI; } return keyval; } uint32_t Window::get_shifted(uint32_t keysym) { if ((keysym >= 'a') && (keysym <= 'z')) { return keysym - ('a' - 'A'); } switch (keysym) { case SDLK_QUOTE: return '"'; case SDLK_COMMA: return '<'; case SDLK_MINUS: return '_'; case SDLK_PERIOD: return '>'; case SDLK_SLASH: return '?'; case SDLK_0: return ')'; case SDLK_1: return '!'; case SDLK_2: return '@'; case SDLK_3: return '#'; case SDLK_4: return '$'; case SDLK_5: return '%'; case SDLK_6: return '^'; case SDLK_7: return '&'; case SDLK_8: return '*'; case SDLK_9: return '('; case SDLK_SEMICOLON: return ':'; case SDLK_EQUALS: return '+'; case SDLK_LEFTBRACKET: return '{'; case SDLK_BACKSLASH: return '|'; case SDLK_RIGHTBRACKET: return '}'; case SDLK_BACKQUOTE: return '~'; } return keysym; }