#include "Glyph.h" #define round_up_26_6(val) (((val) + 63) >> 6u) bool Glyph::load(FT_Face face, FT_ULong char_code) { if (FT_Load_Char(face, char_code, FT_LOAD_RENDER) != 0) return false; m_texture = glcxx::Texture::create(); m_texture->bind(GL_TEXTURE_2D); int width = face->glyph->bitmap.width; int rounded_width = glcxx::Texture::next_power_of_2(width); int height = face->glyph->bitmap.rows; int rounded_height = glcxx::Texture::next_power_of_2(height); m_advance = round_up_26_6(face->glyph->advance.x); uint8_t * texture = new uint8_t[rounded_width * rounded_height]; memset(texture, 0, rounded_width * rounded_height); for (int i = 0; i < height; i++) { memcpy(&texture[rounded_width * i], &face->glyph->bitmap.buffer[width * (height - i - 1)], width); } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, rounded_width, rounded_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, texture); delete[] texture; m_array = glcxx::Array::create(); m_array->bind(); int left = face->glyph->bitmap_left; int top = face->glyph->bitmap_top; float s_max = width / (float)rounded_width; float t_max = height / (float)rounded_height; m_buffer = glcxx::Buffer::create(GL_ARRAY_BUFFER, GL_STATIC_DRAW, { (GLfloat)left, (GLfloat)(top - height), 0.0, 0.0, (GLfloat)(left + width), (GLfloat)(top - height), s_max, 0.0, (GLfloat)left, (GLfloat)top, 0.0, t_max, (GLfloat)(left + width), (GLfloat)top, s_max, t_max, }); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); return true; }