jes/src/gltk/array.d

33 lines
467 B
D

module gltk.array;
import derelict.opengl;
class Array
{
private GLuint m_id;
this()
{
m_id = 0u;
glGenVertexArrays(1, &m_id);
if (m_id == 0u)
{
throw new Exception("Failed to allocate an OpenGL array");
}
}
~this()
{
glDeleteVertexArrays(1, &m_id);
}
void bind()
{
glBindVertexArray(m_id);
}
@property GLuint id()
{
return m_id;
}
}