call do_*_motion() regardless of drawing status

This commit is contained in:
Josh Holtrop 2011-07-27 22:58:55 -04:00
parent 4a7e677bf3
commit 03754f3cec

View File

@ -252,7 +252,7 @@ class SketchWidget:
self.view_center[1] - this_pt[1] + start_pt[1]) self.view_center[1] - this_pt[1] + start_pt[1])
self.panning_start = (event.x, self.size[1] - event.y) self.panning_start = (event.x, self.size[1] - event.y)
self.queue_redraw() self.queue_redraw()
elif self.drawingShape is not None: else:
if self.mode == 'line': if self.mode == 'line':
self.do_line_motion(event.x, event.y) self.do_line_motion(event.x, event.y)
elif self.mode == 'circle': elif self.mode == 'circle':
@ -383,31 +383,32 @@ class SketchWidget:
self.queue_redraw() self.queue_redraw()
def do_line_motion(self, x, y): def do_line_motion(self, x, y):
this_pt = self.screenPtToPt((x, self.size[1] - y)) if self.drawingShape is not None:
start = self.drawingShape.getPt(0) this_pt = self.screenPtToPt((x, self.size[1] - y))
angle = math.atan2(this_pt[1] - start[1], this_pt[0] - start[0]) start = self.drawingShape.getPt(0)
angle *= 180.0 / math.pi angle = math.atan2(this_pt[1] - start[1], this_pt[0] - start[0])
def within(a, b, d): return abs(a - b) < d angle *= 180.0 / math.pi
def snaps_to(q): return within(angle, q, self.snap_angle) def within(a, b, d): return abs(a - b) < d
hv_snap_dist = self.screenDistToDist(self.hv_snap_dist) def snaps_to(q): return within(angle, q, self.snap_angle)
if ((snaps_to(-180) or snaps_to(180) or snaps_to(0)) hv_snap_dist = self.screenDistToDist(self.hv_snap_dist)
and within(start[1], this_pt[1], hv_snap_dist)): if ((snaps_to(-180) or snaps_to(180) or snaps_to(0))
this_pt = (this_pt[0], start[1]) and within(start[1], this_pt[1], hv_snap_dist)):
if not (len(self.drawingConstraints) > 0 this_pt = (this_pt[0], start[1])
and isinstance(self.drawingConstraints[0], Horizontal)): if not (len(self.drawingConstraints) > 0
c = Horizontal(self.drawingShape, 0, self.drawingShape, 1) and isinstance(self.drawingConstraints[0], Horizontal)):
self.drawingConstraints = [c] c = Horizontal(self.drawingShape, 0, self.drawingShape, 1)
elif ((snaps_to(-90) or snaps_to(90)) self.drawingConstraints = [c]
and within(start[0], this_pt[0], hv_snap_dist)): elif ((snaps_to(-90) or snaps_to(90))
this_pt = (start[0], this_pt[1]) and within(start[0], this_pt[0], hv_snap_dist)):
if not (len(self.drawingConstraints) > 0 this_pt = (start[0], this_pt[1])
and isinstance(self.drawingConstraints[0], Vertical)): if not (len(self.drawingConstraints) > 0
c = Vertical(self.drawingShape, 0, self.drawingShape, 1) and isinstance(self.drawingConstraints[0], Vertical)):
self.drawingConstraints = [c] c = Vertical(self.drawingShape, 0, self.drawingShape, 1)
else: self.drawingConstraints = [c]
self.drawingConstraints = [] else:
self.drawingShape.setPt(1, this_pt) self.drawingConstraints = []
self.queue_redraw() self.drawingShape.setPt(1, this_pt)
self.queue_redraw()
def do_circle_left_click(self, x, y): def do_circle_left_click(self, x, y):
pt = self.screenPtToPt((x, self.size[1] - y)) pt = self.screenPtToPt((x, self.size[1] - y))
@ -423,10 +424,11 @@ class SketchWidget:
self.queue_redraw() self.queue_redraw()
def do_circle_motion(self, x, y): def do_circle_motion(self, x, y):
pt = self.screenPtToPt((x, self.size[1] - y)) if self.drawingShape is not None:
r = self.dist_bw(self.drawingShape.getPt(0), pt) pt = self.screenPtToPt((x, self.size[1] - y))
self.drawingShape.setRadius(r) r = self.dist_bw(self.drawingShape.getPt(0), pt)
self.queue_redraw() self.drawingShape.setRadius(r)
self.queue_redraw()
def cancel_drawing_shape(self): def cancel_drawing_shape(self):
self.drawingShape = None self.drawingShape = None