optimize drawing routines slightly
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03f3245721
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@ -94,17 +94,24 @@ class SketchWidget:
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shape.vars[2], shape.vars[3], size)
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def drawCircle(self, shape, size):
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steps = 24
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steps = 16
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step = 2 * math.pi / steps
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for i in range(steps + 1):
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angle = i * 2 * math.pi / steps
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next_angle = (i + 1) * 2 * math.pi / steps
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self.drawFilledLine(shape.vars[0] + shape.vars[2] * math.cos(angle),
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shape.vars[1] + shape.vars[2] * math.sin(angle),
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shape.vars[0] + shape.vars[2] * math.cos(next_angle),
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shape.vars[1] + shape.vars[2] * math.sin(next_angle),
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size)
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angle = i * step
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next_angle = (i + 1) * step
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x0 = shape.vars[0] + shape.vars[2] * math.cos(angle)
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y0 = shape.vars[1] + shape.vars[2] * math.sin(angle)
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x1 = shape.vars[0] + shape.vars[2] * math.cos(next_angle)
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y1 = shape.vars[1] + shape.vars[2] * math.sin(next_angle)
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self.drawFilledLineUncapped(x0, y0, x1, y1, size)
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self.drawFilledCircle(x0, y0, size, 8)
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def drawFilledLine(self, x0, y0, x1, y1, size):
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self.drawFilledLineUncapped(x0, y0, x1, y1, size)
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self.drawFilledCircle(x0, y0, size, 16)
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self.drawFilledCircle(x1, y1, size, 16)
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def drawFilledLineUncapped(self, x0, y0, x1, y1, size):
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glBegin(GL_QUADS)
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angle = math.atan2(y1 - y0, x1 - x0)
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ninety = math.pi / 2
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@ -117,8 +124,6 @@ class SketchWidget:
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glVertex(x1 + x_right, y1 + y_right)
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glVertex(x1 + x_left, y1 + y_left)
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glEnd()
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self.drawFilledCircle(x0, y0, size, 16)
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self.drawFilledCircle(x1, y1, size, 16)
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def drawFilledCircle(self, x, y, radius, steps):
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glBegin(GL_TRIANGLE_FAN)
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