optimize drawing routines slightly

This commit is contained in:
Josh Holtrop 2011-03-31 22:30:58 -04:00
parent 03f3245721
commit dd8bd07d1e

View File

@ -94,17 +94,24 @@ class SketchWidget:
shape.vars[2], shape.vars[3], size)
def drawCircle(self, shape, size):
steps = 24
steps = 16
step = 2 * math.pi / steps
for i in range(steps + 1):
angle = i * 2 * math.pi / steps
next_angle = (i + 1) * 2 * math.pi / steps
self.drawFilledLine(shape.vars[0] + shape.vars[2] * math.cos(angle),
shape.vars[1] + shape.vars[2] * math.sin(angle),
shape.vars[0] + shape.vars[2] * math.cos(next_angle),
shape.vars[1] + shape.vars[2] * math.sin(next_angle),
size)
angle = i * step
next_angle = (i + 1) * step
x0 = shape.vars[0] + shape.vars[2] * math.cos(angle)
y0 = shape.vars[1] + shape.vars[2] * math.sin(angle)
x1 = shape.vars[0] + shape.vars[2] * math.cos(next_angle)
y1 = shape.vars[1] + shape.vars[2] * math.sin(next_angle)
self.drawFilledLineUncapped(x0, y0, x1, y1, size)
self.drawFilledCircle(x0, y0, size, 8)
def drawFilledLine(self, x0, y0, x1, y1, size):
self.drawFilledLineUncapped(x0, y0, x1, y1, size)
self.drawFilledCircle(x0, y0, size, 16)
self.drawFilledCircle(x1, y1, size, 16)
def drawFilledLineUncapped(self, x0, y0, x1, y1, size):
glBegin(GL_QUADS)
angle = math.atan2(y1 - y0, x1 - x0)
ninety = math.pi / 2
@ -117,8 +124,6 @@ class SketchWidget:
glVertex(x1 + x_right, y1 + y_right)
glVertex(x1 + x_left, y1 + y_left)
glEnd()
self.drawFilledCircle(x0, y0, size, 16)
self.drawFilledCircle(x1, y1, size, 16)
def drawFilledCircle(self, x, y, radius, steps):
glBegin(GL_TRIANGLE_FAN)