jpcad/Window.py

114 lines
3.1 KiB
Python

import gtk
import gtk.gtkgl
from OpenGL.GL import *
from Sketch import Sketch
class Window:
def __init__(self, title):
self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
self.window.set_size_request(600, 500)
self.window.set_title(title)
self.window.connect("destroy", self.destroy_event)
try:
# try double-buffered
self.glconfig = gtk.gdkgl.Config(mode = (gtk.gdkgl.MODE_RGB |
gtk.gdkgl.MODE_DOUBLE |
gtk.gdkgl.MODE_DEPTH))
except gtk.gdkgl.NoMatches:
# try single-buffered
self.glconfig = gtk.gdkgl.Config(mode = (gtk.gdkgl.MODE_RGB |
gtk.gdkgl.MODE_DEPTH))
glarea = gtk.gtkgl.DrawingArea(self.glconfig)
glarea.connect_after('realize', self.init)
glarea.connect('configure_event', self.reshape)
glarea.connect('expose_event', self.draw)
self.window.add(glarea)
self.window.show_all()
def main(self):
gtk.main()
def destroy_event(self, widget, data=None):
gtk.main_quit()
def init(self, glarea):
# get GLContext and GLDrawable
glcontext = glarea.get_gl_context()
gldrawable = glarea.get_gl_drawable()
# GL calls
if not gldrawable.gl_begin(glcontext): return
glLightfv(GL_LIGHT0, GL_POSITION, (1, 1, 1, 0))
glEnable(GL_CULL_FACE)
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glEnable(GL_DEPTH_TEST)
gldrawable.gl_end()
def reshape(self, glarea, event):
# get GLContext and GLDrawable
glcontext = glarea.get_gl_context()
gldrawable = glarea.get_gl_drawable()
# GL calls
if not gldrawable.gl_begin(glcontext): return
x, y, width, height = glarea.get_allocation()
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
if width > height:
w = float(width) / float(height)
glFrustum(-w, w, -1.0, 1.0, 5.0, 60.0)
else:
h = float(height) / float(width)
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glTranslatef(0.0, 0.0, -40.0)
gldrawable.gl_end()
return True
def draw(self, glarea, event):
# get GLContext and GLDrawable
glcontext = glarea.get_gl_context()
gldrawable = glarea.get_gl_drawable()
# GL calls
if not gldrawable.gl_begin(glcontext): return
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glPushMatrix()
glTranslatef(-3.0, -2.0, -5.0)
glBegin(GL_QUADS)
glNormal(0, 0, 1)
glVertex(0, 0, 0)
glVertex(1, 0, 0)
glVertex(1, 1, 0)
glVertex(0, 1, 0)
glEnd()
glPopMatrix()
if gldrawable.is_double_buffered():
gldrawable.swap_buffers()
else:
glFlush()
gldrawable.gl_end()
return True