remove unnecessary re-binding

This commit is contained in:
Josh Holtrop 2011-04-15 09:50:05 -04:00
parent a8b85f7246
commit 1fe30cc71f

View File

@ -45,8 +45,6 @@ void display(void)
GL_CHECK(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indexes), indexes,
GL_STATIC_DRAW));
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, buffers[0]));
GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]));
GL_CHECK(glVertexPointer(3, GL_FLOAT, ADDR_DIFF(&data[0], &data[1]),
(void *) ADDR_DIFF(&data, &data[0][0][0])));
GL_CHECK(glColorPointer(4, GL_FLOAT, ADDR_DIFF(&data[0], &data[1]),