attempting to draw a GL rectangle, not working, but got rid of segfault somehow

This commit is contained in:
Josh Holtrop 2012-07-15 20:05:39 -04:00
parent bbc8bf611d
commit 177951c395

View File

@ -5,6 +5,8 @@ import os
from PySFML import sf
from wfobj import WFObj
import getopt
from OpenGL.GL import *
from OpenGL.GLU import *
def main(argv):
options, args = getopt.getopt(argv[1:], '')
@ -16,6 +18,15 @@ def main(argv):
window = sf.Window(sf.VideoMode(800, 600, 32),
'Python Wavefront Object Viewer')
window.UseVerticalSync(True)
window.SetActive(True)
glClearDepth(1)
glClearColor(0, 0, 0, 0)
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glEnable(GL_COLOR_MATERIAL)
glColor3f(1, 0.6, 0)
while window.IsOpened():
event = sf.Event()
@ -23,6 +34,28 @@ def main(argv):
while window.GetEvent(event):
if event.Type == sf.Event.Closed:
window.Close()
elif event.Type == sf.Event.Resized:
glViewport(0, 0, event.Size.Width, event.Size.Height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(60.0,
float(event.Size.Width) / float(event.Size.Height),
1.0, 1000.0)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glTranslatef(0, 0, -200)
glBegin(GL_QUADS)
glNormal3f(0, 0, 1)
glVertex3f(50, 50, 0)
glVertex3f(-50, 50, 0)
glVertex3f(-50, -50, 0)
glVertex3f(50, -50, 0)
glEnd()
window.Display()