bugfix: load face with 4 vertices correctly
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wfobj.py
2
wfobj.py
@ -74,7 +74,7 @@ class WFObj(object):
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if len(parts[1:]) == 3:
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if len(parts[1:]) == 3:
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# face is a triangle
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# face is a triangle
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add_face(*parts[1:])
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add_face(*parts[1:])
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elif len(parts[1:]) > 4:
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elif len(parts[1:]) == 4:
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# split the quad into two triangles
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# split the quad into two triangles
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add_face(*parts[1:3])
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add_face(*parts[1:3])
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add_face(parts[1], parts[3], parts[4])
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add_face(parts[1], parts[3], parts[4])
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