bugfix: load face with 4 vertices correctly

This commit is contained in:
Josh Holtrop 2012-07-15 19:01:11 -04:00
parent 708e1b966b
commit 3446a8fcd3

View File

@ -74,7 +74,7 @@ class WFObj(object):
if len(parts[1:]) == 3: if len(parts[1:]) == 3:
# face is a triangle # face is a triangle
add_face(*parts[1:]) add_face(*parts[1:])
elif len(parts[1:]) > 4: elif len(parts[1:]) == 4:
# split the quad into two triangles # split the quad into two triangles
add_face(*parts[1:3]) add_face(*parts[1:3])
add_face(parts[1], parts[3], parts[4]) add_face(parts[1], parts[3], parts[4])