adjust for aspect ratio
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c0eefab306
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@ -26,7 +26,8 @@ class Example
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{
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vec2 scaled_pos = vec2((offset.x - screen_size.x / 2) / screen_size.x * 2,
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(offset.y - screen_size.y / 2) / screen_size.y * 2);
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pos_i = vec4(pos + scaled_pos, 0, 1);
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pos_i = vec4(pos.x * screen_size.y / screen_size.x + scaled_pos.x,
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pos.y + scaled_pos.y, 0, 1);
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gl_Position = pos_i;
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}
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EOS
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