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@ -2,9 +2,6 @@
require 'sfml/all'
require 'opengl'
require 'glutil'
include GLUtil
class Example
include SFML
@ -18,7 +15,8 @@ class Example
end
def load_shaders
v_shader = GLShader.new(GL_VERTEX_SHADER, <<-EOS)
v_id = glCreateShader(GL_VERTEX_SHADER)
glShaderSource(v_id, <<-EOS)
uniform vec2 offset;
uniform vec2 screen_size;
attribute vec2 pos;
@ -33,8 +31,13 @@ class Example
gl_Position = pos_i;
}
EOS
glCompileShader(v_id)
unless glGetShaderiv(v_id, GL_COMPILE_STATUS)
raise glGetShaderInfoLog(v_id)
end
f_shader = GLShader.new(GL_FRAGMENT_SHADER, <<-EOS)
f_id = glCreateShader(GL_FRAGMENT_SHADER)
glShaderSource(f_id, <<-EOS)
varying vec4 pos_i;
void main()
@ -44,11 +47,22 @@ class Example
0, 1);
}
EOS
glCompileShader(f_id)
unless glGetShaderiv(f_id, GL_COMPILE_STATUS)
raise glGetShaderInfoLog(f_id)
end
program = GLProgram.new([v_shader, f_shader])
$offset_loc = program.get_uniform_location("offset")
$screen_size_loc = program.get_uniform_location("screen_size")
program.use
p_id = glCreateProgram()
glAttachShader(p_id, v_id)
glAttachShader(p_id, f_id)
glLinkProgram(p_id)
unless glGetProgramiv(p_id, GL_LINK_STATUS)
raise glGetProgramInfoLog(p_id)
end
$offset_loc = glGetUniformLocation(p_id, "offset")
$screen_size_loc = glGetUniformLocation(p_id, "screen_size")
glUseProgram(p_id)
end
def create_window
@ -67,7 +81,9 @@ class Example
-0.02, 0.02,
-0.02, -0.02,
0.02, -0.02].pack("f*")
buffer = GLBuffer.new(GL_ARRAY_BUFFER, GL_STATIC_DRAW, quad_attrs, 2 * 4 * 4)
b_id = glGenBuffers(1).first
glBindBuffer(GL_ARRAY_BUFFER, b_id);
glBufferData(GL_ARRAY_BUFFER, 2 * 4 * 4, quad_attrs, GL_STATIC_DRAW);
x, y = 0, 0
while @window.open?