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36
example.rb
36
example.rb
@ -2,9 +2,6 @@
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require 'sfml/all'
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require 'sfml/all'
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require 'opengl'
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require 'opengl'
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require 'glutil'
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include GLUtil
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class Example
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class Example
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include SFML
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include SFML
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@ -18,7 +15,8 @@ class Example
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end
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end
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def load_shaders
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def load_shaders
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v_shader = GLShader.new(GL_VERTEX_SHADER, <<-EOS)
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v_id = glCreateShader(GL_VERTEX_SHADER)
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glShaderSource(v_id, <<-EOS)
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uniform vec2 offset;
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uniform vec2 offset;
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uniform vec2 screen_size;
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uniform vec2 screen_size;
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attribute vec2 pos;
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attribute vec2 pos;
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@ -33,8 +31,13 @@ class Example
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gl_Position = pos_i;
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gl_Position = pos_i;
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}
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}
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EOS
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EOS
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glCompileShader(v_id)
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unless glGetShaderiv(v_id, GL_COMPILE_STATUS)
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raise glGetShaderInfoLog(v_id)
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end
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f_shader = GLShader.new(GL_FRAGMENT_SHADER, <<-EOS)
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f_id = glCreateShader(GL_FRAGMENT_SHADER)
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glShaderSource(f_id, <<-EOS)
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varying vec4 pos_i;
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varying vec4 pos_i;
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void main()
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void main()
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@ -44,11 +47,22 @@ class Example
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0, 1);
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0, 1);
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}
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}
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EOS
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EOS
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glCompileShader(f_id)
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unless glGetShaderiv(f_id, GL_COMPILE_STATUS)
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raise glGetShaderInfoLog(f_id)
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end
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program = GLProgram.new([v_shader, f_shader])
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p_id = glCreateProgram()
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$offset_loc = program.get_uniform_location("offset")
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glAttachShader(p_id, v_id)
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$screen_size_loc = program.get_uniform_location("screen_size")
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glAttachShader(p_id, f_id)
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program.use
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glLinkProgram(p_id)
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unless glGetProgramiv(p_id, GL_LINK_STATUS)
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raise glGetProgramInfoLog(p_id)
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end
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$offset_loc = glGetUniformLocation(p_id, "offset")
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$screen_size_loc = glGetUniformLocation(p_id, "screen_size")
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glUseProgram(p_id)
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end
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end
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def create_window
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def create_window
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@ -67,7 +81,9 @@ class Example
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-0.02, 0.02,
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-0.02, 0.02,
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-0.02, -0.02,
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-0.02, -0.02,
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0.02, -0.02].pack("f*")
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0.02, -0.02].pack("f*")
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buffer = GLBuffer.new(GL_ARRAY_BUFFER, GL_STATIC_DRAW, quad_attrs, 2 * 4 * 4)
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b_id = glGenBuffers(1).first
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glBindBuffer(GL_ARRAY_BUFFER, b_id);
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glBufferData(GL_ARRAY_BUFFER, 2 * 4 * 4, quad_attrs, GL_STATIC_DRAW);
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x, y = 0, 0
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x, y = 0, 0
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while @window.open?
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while @window.open?
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