import os def options(opt): opt.load("compiler_c compiler_cxx") def configure(conf): conf.load("compiler_c compiler_cxx") conf.env.INCLUDES += ["glcxx/include"] conf.env.INCLUDES += ["."] conf.env.DEFINES += ['''GLCXX_GL_INCLUDE="GL3/gl3w.h"'''] conf.env.CXXFLAGS += ["-Wall"] conf.env.CXXFLAGS += ["-std=gnu++14"] conf.check_cfg(package = "sdl2", args = "--cflags --libs") if "MINGW" in os.popen("uname").read(): # TODO: set CXX to mingw32-g++ pass if os.listdir("glcxx") == []: print("Fetching git submodules...") from subprocess import Popen Popen(["git", "submodule", "update", "--init"]).wait() def build(bld): sources = ["sdl-game-controller.cc"] + \ bld.path.ant_glob("glcxx/src/**/*.cpp") + \ bld.path.ant_glob("GL3/**/*.c") libs = [] if "MINGW" in os.popen("uname").read(): libs += ["opengl32", "mingw32"] else: libs += ["dl", "GL"] bld.program( source = sources, target = "sdl-game-controller", uselib = "SDL2", lib = libs, linkflags = ["-Wl,-rpath,$ORIGIN"], install_path = None)