sdl-game-controller/sdl-game-controller.c

83 lines
2.0 KiB
C

#include <SDL.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <stdio.h>
#define WIDTH 500
#define HEIGHT 500
void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_FLAT);
glViewport(0, 0, WIDTH, HEIGHT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-0.5, WIDTH - 0.5, -0.5, HEIGHT - 0.5, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void display(SDL_Window * window)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1, 1, 1);
glBegin(GL_QUADS);
glVertex3f(10, HEIGHT / 2, 0.0);
glVertex3f(10, 3 * HEIGHT / 4, 0.0);
glVertex3f(WIDTH / 2, 3 * HEIGHT / 4, 0.0);
glVertex3f(WIDTH / 2, HEIGHT / 2, 0.0);
glEnd();
glColor3f(1, 0.6, 0);
glBegin(GL_LINE_LOOP);
glVertex2f(0, 0);
glVertex2f(WIDTH - 1, 0);
glVertex2f(WIDTH - 1, HEIGHT - 1);
glVertex2f(0, HEIGHT - 1);
glEnd();
SDL_GL_SwapWindow(window);
}
int main(int argc, char *argv[])
{
if (SDL_Init(SDL_INIT_VIDEO))
{
printf("Failed to initialize SDL!\n");
return 1;
}
atexit(SDL_Quit);
SDL_Window * window = SDL_CreateWindow(argv[0],
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
WIDTH,
HEIGHT,
SDL_WINDOW_OPENGL);
if (!window)
{
printf("Failed to create window!\n");
SDL_Quit();
return 2;
}
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
init();
display(window);
SDL_Event event;
while (SDL_WaitEvent(&event))
{
if (event.type == SDL_QUIT)
break;
else if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.sym == SDLK_ESCAPE)
break;
if (event.key.keysym.sym == SDLK_RETURN)
display(window);
}
}
}