rotate quad based on time
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3fbc5aa16d
commit
4425ba1c0b
@ -24,6 +24,8 @@ void display()
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{
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drawing = true;
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glClear(GL_COLOR_BUFFER_BIT);
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glPushMatrix();
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glRotatef(SDL_GetTicks() * 90.0 / 1000, 0, 0, 1);
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glBegin(GL_QUADS);
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glColor3f(1, 1, 1);
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glVertex3f(5.0, 5.0, 0.0);
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@ -34,8 +36,9 @@ void display()
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glColor3f(0, 1, 0);
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glVertex3f(5.0, -5.0, 0.0);
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glEnd();
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SDL_GL_SwapBuffers();
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glPopMatrix();
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drawing = false;
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SDL_GL_SwapBuffers();
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}
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extern (C) Uint32 timer_callback(Uint32 interval, void *param)
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@ -73,7 +76,7 @@ int main(char[][] args)
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init();
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SDL_Event event;
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SDL_AddTimer(1000 / 50, &timer_callback, null);
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SDL_AddTimer(1000 / 60, &timer_callback, null);
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while (SDL_WaitEvent(&event))
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{
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if (event.type == SDL_QUIT)
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