correct aspect ratio
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@ -13,7 +13,7 @@ void init()
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glViewport(0, 0, WIDTH, HEIGHT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(60.0, cast(GLfloat)WIDTH/cast(GLfloat)WIDTH, 1.0, 30.0);
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gluPerspective(60.0, cast(GLfloat)WIDTH/cast(GLfloat)HEIGHT, 1.0, 30.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0, 0.0, -10.0);
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