#include #include #include #define WIDTH 500 #define HEIGHT 500 void init(void) { glClearColor (0.0, 0.0, 0.0, 0.0); glEnable(GL_DEPTH_TEST); glShadeModel(GL_FLAT); glViewport(0, 0, WIDTH, HEIGHT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, (GLfloat)WIDTH/(GLfloat)WIDTH, 1.0, 30.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -3.6); } void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBegin(GL_QUADS); glVertex3f(-2.0, -1.0, 0.0); glVertex3f(-2.0, 1.0, 0.0); glVertex3f(0.0, 1.0, 0.0); glVertex3f(0.0, -1.0, 0.0); glEnd(); SDL_GL_SwapBuffers(); } int main(int argc, char *argv[]) { if (SDL_Init(SDL_INIT_VIDEO)) { printf("Failed to initialize SDL!\n"); return 1; } atexit(SDL_Quit); SDL_Surface *screen; SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if (!(screen = SDL_SetVideoMode(WIDTH, HEIGHT, 16, SDL_OPENGL))) { printf("Failed to set video mode!\n"); SDL_Quit(); return 2; } SDL_WM_SetCaption(argv[0], argv[0]); init(); display(); SDL_Event event; while (SDL_WaitEvent(&event)) { if (event.type == SDL_QUIT) break; else if (event.type == SDL_KEYDOWN) { if (event.key.keysym.sym == SDLK_ESCAPE) break; } } }