build with GL3W
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524b44cbcd
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22
Makefile
22
Makefile
@ -1,22 +1,32 @@
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FILE := app
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TARGET := $(FILE)
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TARGET := app
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OBJS := app.o GL3/gl3w.o
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REPOS := glcxx glm
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CCFLAGS := $(shell sdl2-config --cflags)
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ifeq (MINGW,$(findstring MINGW,$(shell uname)))
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LIBS := -lopengl32 -lglu32 -lmingw32
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LIBS := -lopengl32 -lmingw32
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CXX := mingw32-g++
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TARGET := $(TARGET).exe
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else
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LIBS := -lGL -lGLU `sdl2-config --libs`
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LIBS := -lGL `sdl2-config --libs`
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endif
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LIBS += -ldl
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LDFLAGS := $(LIBS) $(shell sdl2-config --libs)
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CCFLAGS += -I glcxx/include -I glm -I.
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CXXFLAGS += -std=gnu++14
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CCFLAGS += -DGLCXX_GL_INCLUDE='"GL3/gl3w.h"'
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all: submodule_init $(TARGET)
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$(TARGET): $(FILE).cc
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$(CXX) -o $(TARGET) $(CCFLAGS) $< $(LDFLAGS)
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$(TARGET): $(OBJS)
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$(CXX) -o $(TARGET) $^ $(LDFLAGS)
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%.o: %.c
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$(CC) -c -o $@ $(CCFLAGS) $(CFLAGS) $<
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%.o: %.cc
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$(CXX) -c -o $@ $(CCFLAGS) $(CXXFLAGS) $<
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.PHONY: submodule_init
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submodule_init:
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40
app.cc
40
app.cc
@ -1,7 +1,12 @@
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#include <SDL.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <stdio.h>
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#include "glcxx.hpp"
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#include "GL3/gl3w.h"
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#include <iostream>
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using namespace std;
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std::shared_ptr<glcxx::Program> program;
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#define WIDTH 800
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#define HEIGHT 800
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@ -10,32 +15,12 @@ void init(void)
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{
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glClearColor (0.0, 0.0, 0.0, 0.0);
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glEnable(GL_DEPTH_TEST);
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glShadeModel(GL_FLAT);
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glViewport(0, 0, WIDTH, HEIGHT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-0.5, WIDTH - 0.5, -0.5, HEIGHT - 0.5, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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void display(SDL_Window * window)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glColor3f(1, 1, 1);
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glBegin(GL_QUADS);
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glVertex3f(10, HEIGHT / 2, 0.0);
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glVertex3f(10, 3 * HEIGHT / 4, 0.0);
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glVertex3f(WIDTH / 2, 3 * HEIGHT / 4, 0.0);
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glVertex3f(WIDTH / 2, HEIGHT / 2, 0.0);
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glEnd();
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glColor3f(1, 0.6, 0);
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glBegin(GL_LINE_LOOP);
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glVertex2f(0, 0);
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glVertex2f(WIDTH - 1, 0);
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glVertex2f(WIDTH - 1, HEIGHT - 1);
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glVertex2f(0, HEIGHT - 1);
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glEnd();
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SDL_GL_SwapWindow(window);
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}
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@ -64,6 +49,17 @@ int main(int argc, char *argv[])
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SDL_GLContext gl_context = SDL_GL_CreateContext(window);
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if (gl3wInit())
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{
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cerr << "Failed to initialize GL3W" << endl;
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return 2;
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}
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if (!gl3wIsSupported(3, 0))
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{
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cerr << "OpenGL 3.0 is not supported!" << endl;
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return 2;
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}
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init();
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display(window);
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SDL_Event event;
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