work around a couple compilation warnings
This commit is contained in:
parent
d04ef0dd20
commit
fd8c3dbdc4
4
app.cc
4
app.cc
@ -132,7 +132,7 @@ static void draw_cube()
|
|||||||
glUniform1i(uniforms.tex, 0);
|
glUniform1i(uniforms.tex, 0);
|
||||||
glUniformMatrix4fv(uniforms.projection, 1, GL_FALSE, &projection[0][0]);
|
glUniformMatrix4fv(uniforms.projection, 1, GL_FALSE, &projection[0][0]);
|
||||||
|
|
||||||
for (int i = 0; i < sizeof(rotations) / sizeof(rotations[0]); i++)
|
for (unsigned int i = 0; i < sizeof(rotations) / sizeof(rotations[0]); i++)
|
||||||
{
|
{
|
||||||
if (rotations[i].counts > 0)
|
if (rotations[i].counts > 0)
|
||||||
{
|
{
|
||||||
@ -194,7 +194,7 @@ int main(int argc, char *argv[])
|
|||||||
return 2;
|
return 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
|
(void)SDL_GL_CreateContext(window);
|
||||||
|
|
||||||
if (gl3wInit())
|
if (gl3wInit())
|
||||||
{
|
{
|
||||||
|
Loading…
x
Reference in New Issue
Block a user