2015-10-11 19:40:55 -04:00

114 lines
3.1 KiB
C++

#include <SDL.h>
#include <stdio.h>
#include "glcxx.hpp"
#include "GL3/gl3w.h"
#include <iostream>
using namespace std;
std::shared_ptr<glcxx::Program> program;
std::shared_ptr<glcxx::Buffer> cube_buffer;
std::shared_ptr<glcxx::Array> cube_array;
#define WIDTH 800
#define HEIGHT 800
bool init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
glViewport(0, 0, WIDTH, HEIGHT);
try
{
program = glcxx::Program::create(
glcxx::Shader::create_from_file(GL_VERTEX_SHADER, "cube.v.glsl"),
glcxx::Shader::create_from_file(GL_FRAGMENT_SHADER, "cube.f.glsl"),
"position", 0,
"normal", 1,
"tex_coord", 2);
cube_buffer = glcxx::Buffer::create(GL_ARRAY_BUFFER, GL_STATIC_DRAW,
{-1, -1, -1, 0, 0, -1, 0, 0,
1, -1, -1, 0, 0, -1, 1, 0,
1, 1, -1, 0, 0, -1, 1, 1,
-1, 1, -1, 0, 0, -1, 0, 1});
cube_array = make_shared<glcxx::Array>();
cube_array->bind();
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), NULL);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (void *)(3 * sizeof(GLfloat)));
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8 * sizeof(GLfloat), (void *)(6 * sizeof(GLfloat)));
}
catch (glcxx::Error & e)
{
cerr << "glcxx error: " << e.what() << endl;
return false;
}
return true;
}
void display(SDL_Window * window)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SDL_GL_SwapWindow(window);
}
int main(int argc, char *argv[])
{
if (SDL_Init(SDL_INIT_VIDEO))
{
printf("Failed to initialize SDL!\n");
return 1;
}
atexit(SDL_Quit);
SDL_Window * window = SDL_CreateWindow(argv[0],
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
WIDTH,
HEIGHT,
SDL_WINDOW_OPENGL);
if (!window)
{
printf("Failed to create window!\n");
SDL_Quit();
return 2;
}
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
if (gl3wInit())
{
cerr << "Failed to initialize GL3W" << endl;
return 2;
}
if (!gl3wIsSupported(3, 0))
{
cerr << "OpenGL 3.0 is not supported!" << endl;
return 2;
}
if (!init())
{
return 2;
}
display(window);
SDL_Event event;
while (SDL_WaitEvent(&event))
{
if (event.type == SDL_QUIT)
break;
else if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.sym == SDLK_ESCAPE)
break;
if (event.key.keysym.sym == SDLK_RETURN)
display(window);
}
}
}