add client and server
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4
Makefile
4
Makefile
@ -7,9 +7,9 @@ CXX := $(PREFIX)-g++
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LD := $(PREFIX)-ld
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CPPFLAGS := -I$(SFML_DIR)/include
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CXXFLAGS := -mwindows
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LDFLAGS := -L$(SFML_DIR)/lib -lsfml-system -lsfml-window -lsfml-graphics -lopengl32 -lglu32 -static-libstdc++ -static-libgcc -mwindows
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LDFLAGS := -L$(SFML_DIR)/lib -lsfml-system -lsfml-window -lsfml-graphics -lsfml-network -lopengl32 -lglu32 -static-libstdc++ -static-libgcc -mwindows
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all: clock window events opengl graphics text dlls
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all: clock window events opengl graphics text client server dlls
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%: %.cpp
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$(CXX) -o $@ $(CPPFLAGS) $(CXXFLAGS) $^ $(LDFLAGS)
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29
client.cpp
Normal file
29
client.cpp
Normal file
@ -0,0 +1,29 @@
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#include <iostream>
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#include <SFML/network.hpp>
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#define PORT 57219
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int main(int argc, char *argv[])
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{
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if (argc < 2)
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{
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std::cerr << "Usage: client <server_name>" << std::endl;
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return 1;
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}
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sf::IPAddress server(argv[1]);
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if (!server.IsValid())
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{
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std::cerr << "Host not found" << std::endl;
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return 1;
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}
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sf::SocketUDP socket;
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char msg[] = "Hello from client!";
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if (socket.Send(msg, sizeof(msg), server, PORT) != sf::Socket::Done)
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{
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std::cerr << "Error sending data" << std::endl;
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return 1;
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}
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socket.Close();
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return 0;
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}
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30
server.cpp
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30
server.cpp
Normal file
@ -0,0 +1,30 @@
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#include <iostream>
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#include <SFML/network.hpp>
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#define PORT 57219
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int main(int argc, char *argv[])
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{
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sf::SocketUDP socket;
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char buffer[1000];
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sf::IPAddress sender;
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unsigned short port;
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size_t received;
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if (!socket.Bind(PORT))
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{
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std::cerr << "Error binding to port " << PORT << std::endl;
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return 1;
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}
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if (socket.Receive(buffer, sizeof(buffer), received, sender, port)
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!= sf::Socket::Done)
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{
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std::cerr << "Error receiving data" << std::endl;
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return 1;
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}
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buffer[received] = '\0';
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std::cout << "Received " << received << " bytes from " <<
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sender << ':' << port << ": \"" << buffer << '"' << std::endl;
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socket.Close();
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return 0;
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}
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